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5E: A Danger of Fragmentation?
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<blockquote data-quote="LurkAway" data-source="post: 5774261" data-attributes="member: 6685059"><p>I've articulated my own takeway lesson from the OP. How about...</p><p></p><p><strong>Fundamento de D&D</strong>: a bare-bones, stripped-down version of D&D that unites, say, 80-90% of the fanbase. Probably only several pages long. The DNA, if you will, of the D&D brand family. Probably OGL/GSL. The default setting is 'fantasy'. These ultra-light rules are inviolate. <em>If you don't play by these rules, you're not playing 5E</em>. And that's it, that's the core language for D&D, everything else is dialect.</p><p></p><p><strong>Starter boxed set</strong>: Introductory fluffed version of the Fundamento de D&D for newbies (maybe this is what the beta playtest is?)</p><p></p><p><strong>D&D family</strong>: Everything else. Self-contained "language packs" all under the D&D brand. Each "language pack" will have a very strong identity (unlike Essentials, maybe more like Gamma World) with the inclusion of a default campaign setting, races, etc. that meshes best with its grammar. You unite the market by offering just enough distinctive "language" packs to offer real choice but not so many as to compete/confuse with each other. Maybe each has a distinct playstyle. Maybe one bundle is the least modular for tournament/tactical play. Maybe another is designed to fracture through modularity but the differences are too small/minor to be disunifying, because the brand is stronger than the sum of its parts.</p><p></p><p>Perhaps this is what Mearls meant by not being a 5th edition per se, because it will be the start of a D&D brand family. Or least I think they will embrace this solution if the open playtest reveals (as I'm confident it will, based on this forum) irreconcilable differences within the fanbase such that WoTC will need to offer at least 2 distinct play options.</p><p></p><p>So one ring to rule them all, and several rings to bind them.</p></blockquote><p></p>
[QUOTE="LurkAway, post: 5774261, member: 6685059"] I've articulated my own takeway lesson from the OP. How about... [B]Fundamento de D&D[/B]: a bare-bones, stripped-down version of D&D that unites, say, 80-90% of the fanbase. Probably only several pages long. The DNA, if you will, of the D&D brand family. Probably OGL/GSL. The default setting is 'fantasy'. These ultra-light rules are inviolate. [I]If you don't play by these rules, you're not playing 5E[/I]. And that's it, that's the core language for D&D, everything else is dialect. [B]Starter boxed set[/B]: Introductory fluffed version of the Fundamento de D&D for newbies (maybe this is what the beta playtest is?) [B]D&D family[/B]: Everything else. Self-contained "language packs" all under the D&D brand. Each "language pack" will have a very strong identity (unlike Essentials, maybe more like Gamma World) with the inclusion of a default campaign setting, races, etc. that meshes best with its grammar. You unite the market by offering just enough distinctive "language" packs to offer real choice but not so many as to compete/confuse with each other. Maybe each has a distinct playstyle. Maybe one bundle is the least modular for tournament/tactical play. Maybe another is designed to fracture through modularity but the differences are too small/minor to be disunifying, because the brand is stronger than the sum of its parts. Perhaps this is what Mearls meant by not being a 5th edition per se, because it will be the start of a D&D brand family. Or least I think they will embrace this solution if the open playtest reveals (as I'm confident it will, based on this forum) irreconcilable differences within the fanbase such that WoTC will need to offer at least 2 distinct play options. So one ring to rule them all, and several rings to bind them. [/QUOTE]
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