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[5E] A Rogue "unnerf" - Extra Attack
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<blockquote data-quote="MonkeezOnFire" data-source="post: 7787895" data-attributes="member: 6784845"><p>I personally like how the rogue fights differently than the rest of the martials both from a fluff and crunch stand point. Fluff wise extra attack represents a high degree of weapon training and skill at arms. But to me the rogue is not very soldier like to warrant that degree of weapon mastery. Instead they take a more underhanded approach to fighting represented by sneak attack.</p><p></p><p>Crunch wise it's just nice to have multiple mechanical avenues to dealing damage. The variety is interesting and it helps keep options like two weapon fighting viable for some builds. Giving the rogue extra attack is just another step in making everything feel generic, which is generally my biggest gripe with the 4e power system.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 7787895, member: 6784845"] I personally like how the rogue fights differently than the rest of the martials both from a fluff and crunch stand point. Fluff wise extra attack represents a high degree of weapon training and skill at arms. But to me the rogue is not very soldier like to warrant that degree of weapon mastery. Instead they take a more underhanded approach to fighting represented by sneak attack. Crunch wise it's just nice to have multiple mechanical avenues to dealing damage. The variety is interesting and it helps keep options like two weapon fighting viable for some builds. Giving the rogue extra attack is just another step in making everything feel generic, which is generally my biggest gripe with the 4e power system. [/QUOTE]
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[5E] A Rogue "unnerf" - Extra Attack
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