Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[5E] A Rogue "unnerf" - Extra Attack
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinematics" data-source="post: 7793286" data-attributes="member: 6932123"><p>Hmm. That's a rather interesting idea. And it fits in well with the idea of bounded accuracy. </p><p></p><p>The flat addition to the roll from double proficiency breaks higher difficulty caps. A level 10 rogue could have +13 Stealth, which could potentially put the total roll over 30. That's outside the bounds of what almost anyone else could get with Perception, and breaks the idea of "this is the range you can achieve at this level" semantics that you get with most skills for most classes.</p><p></p><p>It sort of breaks the contract that most contested skills would have, compared to the attack vs AC design that specifically worked to avoid that. Stealth vs Perception, Insight vs Deception, Athletics vs Acrobatics, etc. Using advantage puts it in the same design space as the combat roll mechanics, which I think almost everyone agrees is an improvement over the piecemeal bonuses of earlier editions. You can still have circumstantial bonuses (eg: partial cover), but flat bonuses to skills should be as rare as flat bonuses on weapons or armor.</p><p></p><p>It helps avoid the issue of escalating DCs just to keep the expertise characters in check, which can be impractical for non-expertise characters to even achieve.</p><p></p><p>I like it.</p><p></p><p>As a corollary to how offense vs defense works, in terms of bonus rarity, I might consider a similar disparity in "offensive" vs "defensive" skill bonuses attached to gear. EG: A bonus to Perception would be easier to find than a bonus to Stealth. But that's just a side thought, and would require digging into what's even available.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7793286, member: 6932123"] Hmm. That's a rather interesting idea. And it fits in well with the idea of bounded accuracy. The flat addition to the roll from double proficiency breaks higher difficulty caps. A level 10 rogue could have +13 Stealth, which could potentially put the total roll over 30. That's outside the bounds of what almost anyone else could get with Perception, and breaks the idea of "this is the range you can achieve at this level" semantics that you get with most skills for most classes. It sort of breaks the contract that most contested skills would have, compared to the attack vs AC design that specifically worked to avoid that. Stealth vs Perception, Insight vs Deception, Athletics vs Acrobatics, etc. Using advantage puts it in the same design space as the combat roll mechanics, which I think almost everyone agrees is an improvement over the piecemeal bonuses of earlier editions. You can still have circumstantial bonuses (eg: partial cover), but flat bonuses to skills should be as rare as flat bonuses on weapons or armor. It helps avoid the issue of escalating DCs just to keep the expertise characters in check, which can be impractical for non-expertise characters to even achieve. I like it. As a corollary to how offense vs defense works, in terms of bonus rarity, I might consider a similar disparity in "offensive" vs "defensive" skill bonuses attached to gear. EG: A bonus to Perception would be easier to find than a bonus to Stealth. But that's just a side thought, and would require digging into what's even available. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[5E] A Rogue "unnerf" - Extra Attack
Top