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[5E] A Rogue "unnerf" - Extra Attack
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<blockquote data-quote="DND_Reborn" data-source="post: 7793578" data-attributes="member: 6987520"><p>Yeah, I really don't want to and you are right, but I hope you consider the whole picture...</p><p></p><p>You should think about what it accomplishes. It makes expertise more valuable at lower levels since advantage is worth more than a flat bonus when proficiency is lower. It makes expertise not as useful at the highest levels because advantage is worse than a flat +6 bonus.</p><p></p><p>That is why I find peoples' difficultly liking this idea, it actually makes expertise worth more for most of the levels many people play in. Also, since it doesn't inflate floors and ceilings, it at least gives a chance for success against it, as where before a nat 20 + perception simply couldn't reach his total if he rolled well.</p><p></p><p>To continue with the example, he has +7 by our house-rule and +10 RAW. If his roll was 13, that is 20 versus 23. If the target has no proficiency in perception and only a +1 WIS mod, that is a 10% chance to notice him (19 or 20) vs. 0% since a 20 + 1 would not hit the 23 of his roll.</p><p></p><p>That's the issue with inflating numbers. It is also nice because the really high DCs are still hard to hit, even if only a little below RAW. The same character has a 27.75% to hit DC 25, but 30% RAW. A DC 30 would be impossible, but for RAW he has a 5% chance still. Sorry, but I am okay with a lower level character not having a chance to hit DC 30 quiet yet.</p><p></p><p>So far, any way, it works great for us. If I see any problems arising, I'll rehash it with the group then. Now, I REALLY have to get to sleep before our 12+ hour session tomorrow. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7793578, member: 6987520"] Yeah, I really don't want to and you are right, but I hope you consider the whole picture... You should think about what it accomplishes. It makes expertise more valuable at lower levels since advantage is worth more than a flat bonus when proficiency is lower. It makes expertise not as useful at the highest levels because advantage is worse than a flat +6 bonus. That is why I find peoples' difficultly liking this idea, it actually makes expertise worth more for most of the levels many people play in. Also, since it doesn't inflate floors and ceilings, it at least gives a chance for success against it, as where before a nat 20 + perception simply couldn't reach his total if he rolled well. To continue with the example, he has +7 by our house-rule and +10 RAW. If his roll was 13, that is 20 versus 23. If the target has no proficiency in perception and only a +1 WIS mod, that is a 10% chance to notice him (19 or 20) vs. 0% since a 20 + 1 would not hit the 23 of his roll. That's the issue with inflating numbers. It is also nice because the really high DCs are still hard to hit, even if only a little below RAW. The same character has a 27.75% to hit DC 25, but 30% RAW. A DC 30 would be impossible, but for RAW he has a 5% chance still. Sorry, but I am okay with a lower level character not having a chance to hit DC 30 quiet yet. So far, any way, it works great for us. If I see any problems arising, I'll rehash it with the group then. Now, I REALLY have to get to sleep before our 12+ hour session tomorrow. :) [/QUOTE]
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