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5E, A5E, or ToV?
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<blockquote data-quote="JerichoPenumbra" data-source="post: 9345938" data-attributes="member: 7037007"><p>The group that I'm in is A5e and it's what I prefer out of all of them, though I'll admit that I'm more a player and occasionally one of our Forever GMs living rulebook references. That said, we're also a continual kitbash of all three, though it's more using A5e as base, with O5e to (and for) supplement, with a very small sprinkling of ToV ( for the luck mechanic).</p><p></p><p>Thinking of O5e as the baseline, I like ToV and A5e foremost because of the customization they afford, and for that reason it's one of the reasons I like A5e most. I enjoy customization aspects and trying things out to see what works, mostly cause I grew up playing 3.5 and most groups I would find myself in had shift to Pathfinder so it's the most natural way to play for me. The lack of such options is one of the things that annoyed me the most with O5e. Similarly to the note of customization, one of the things that irked me the most about ToV (and A5e to a lesser extent) is how neither really seemed to push the envelope of the 5e game system chassis to really feel new or really refreshing (the seemingly obsession with being backwards compatible didn't help with that either). Both patched up leaks in the metaphorical boat but either missed some or wound up creating new ones. </p><p></p><p>ToV feels an in-between a new-ish game from different mechanics and a refinement of existing ones (or at least changing the language a little to make things be more straightforward)</p></blockquote><p></p>
[QUOTE="JerichoPenumbra, post: 9345938, member: 7037007"] The group that I'm in is A5e and it's what I prefer out of all of them, though I'll admit that I'm more a player and occasionally one of our Forever GMs living rulebook references. That said, we're also a continual kitbash of all three, though it's more using A5e as base, with O5e to (and for) supplement, with a very small sprinkling of ToV ( for the luck mechanic). Thinking of O5e as the baseline, I like ToV and A5e foremost because of the customization they afford, and for that reason it's one of the reasons I like A5e most. I enjoy customization aspects and trying things out to see what works, mostly cause I grew up playing 3.5 and most groups I would find myself in had shift to Pathfinder so it's the most natural way to play for me. The lack of such options is one of the things that annoyed me the most with O5e. Similarly to the note of customization, one of the things that irked me the most about ToV (and A5e to a lesser extent) is how neither really seemed to push the envelope of the 5e game system chassis to really feel new or really refreshing (the seemingly obsession with being backwards compatible didn't help with that either). Both patched up leaks in the metaphorical boat but either missed some or wound up creating new ones. ToV feels an in-between a new-ish game from different mechanics and a refinement of existing ones (or at least changing the language a little to make things be more straightforward) [/QUOTE]
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