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General Tabletop Discussion
*Dungeons & Dragons
5e Aasimar are in the Players Handbook − what should the flavor be?
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<blockquote data-quote="Mephista" data-source="post: 9347547" data-attributes="member: 6786252"><p>They're not associated with the elemental planes; however, they fill the niche of an fire/necrotic/poison <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/ElementalPowers" target="_blank">element blaster</a> as an archetype. Someone with an innate affinity for <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/PlayingWithFire" target="_blank">fire magic</a> (or <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/CastingAShadow" target="_blank">dark magic</a>, etc). Its like saying that red dragon sorcerers are fire elementalists, even if they're not from the fire elemental plane.</p><p></p><p></p><p>Plane Touched is the traditional D&D name for those descended from celestials, fiends and elementals. Further, there are times in D&D lore where one becomes plane touched (or dragonborn, etc) via ritual instead of ancestry. The name is fine.</p><p></p><p>Aasimar are mortals. The vast majority of games take place on the material plane, and the plane touched are born, live, and die there; they don't casually migrate from spiritual worlds. They can be good, evil, lawful, chaotic, neutral. There is no more something forcing them to be angelic missions than your average human. Hells, humans are more likely to be on world saving missions, because they tend to be more humans (and thus more human clerics and human paladins) than there are aasimar in the multiverse. </p><p></p><p>We're not talking culture. We're talking raw biology and poor game design that pushes players towards very specific classes through overly specific mechanics.</p></blockquote><p></p>
[QUOTE="Mephista, post: 9347547, member: 6786252"] They're not associated with the elemental planes; however, they fill the niche of an fire/necrotic/poison [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/ElementalPowers']element blaster[/URL] as an archetype. Someone with an innate affinity for [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/PlayingWithFire']fire magic[/URL] (or [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/CastingAShadow']dark magic[/URL], etc). Its like saying that red dragon sorcerers are fire elementalists, even if they're not from the fire elemental plane. Plane Touched is the traditional D&D name for those descended from celestials, fiends and elementals. Further, there are times in D&D lore where one becomes plane touched (or dragonborn, etc) via ritual instead of ancestry. The name is fine. Aasimar are mortals. The vast majority of games take place on the material plane, and the plane touched are born, live, and die there; they don't casually migrate from spiritual worlds. They can be good, evil, lawful, chaotic, neutral. There is no more something forcing them to be angelic missions than your average human. Hells, humans are more likely to be on world saving missions, because they tend to be more humans (and thus more human clerics and human paladins) than there are aasimar in the multiverse. We're not talking culture. We're talking raw biology and poor game design that pushes players towards very specific classes through overly specific mechanics. [/QUOTE]
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5e Aasimar are in the Players Handbook − what should the flavor be?
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