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General Tabletop Discussion
*Dungeons & Dragons
5e Aasimar are in the Players Handbook − what should the flavor be?
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<blockquote data-quote="Mind of tempest" data-source="post: 9349877" data-attributes="member: 7029233"><p>given the list of things people are willing to demonize includes their own offspring things being sort of demonic is pointless and I prefer not all foes be to interrelated makes the rogue gallery feel universe.</p><p></p><p>the problem with NE is what is evil refined down to its most basic definition, I would portray them as fundamental evil, le is the evil of a dystopian society, Ce is our lowest impulses tuned to their worst possible variation and left to cook for a million years (monsters from the ID)</p><p>this is the evil that must mathematically exist for good to be possible for (not that they have to be equal but more for the description of states to exist their alternative must also exist )</p><p>they are motivational banal their actions when they move in force are anything but, they are malicious in the way fire is hot</p><p></p><p>aberration are for genera shifts and outside-of-context problems the strongest aberrations as equally if not more incomprehensible to the outer planer exemplars as they are to mortal life I of course do not think all aberrations should be automatic foes of the party most are either deeply strange some might even be willing to work with the party for some goals but some what the party dead for simple or deeply strange reasons</p></blockquote><p></p>
[QUOTE="Mind of tempest, post: 9349877, member: 7029233"] given the list of things people are willing to demonize includes their own offspring things being sort of demonic is pointless and I prefer not all foes be to interrelated makes the rogue gallery feel universe. the problem with NE is what is evil refined down to its most basic definition, I would portray them as fundamental evil, le is the evil of a dystopian society, Ce is our lowest impulses tuned to their worst possible variation and left to cook for a million years (monsters from the ID) this is the evil that must mathematically exist for good to be possible for (not that they have to be equal but more for the description of states to exist their alternative must also exist ) they are motivational banal their actions when they move in force are anything but, they are malicious in the way fire is hot aberration are for genera shifts and outside-of-context problems the strongest aberrations as equally if not more incomprehensible to the outer planer exemplars as they are to mortal life I of course do not think all aberrations should be automatic foes of the party most are either deeply strange some might even be willing to work with the party for some goals but some what the party dead for simple or deeply strange reasons [/QUOTE]
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5e Aasimar are in the Players Handbook − what should the flavor be?
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