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General Tabletop Discussion
*Dungeons & Dragons
5E, Acrobatics, and Parkour
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<blockquote data-quote="Fenris-77" data-source="post: 7625052" data-attributes="member: 6993955"><p>The acrobatics skill covers most of what you want to do. Just don't be tempted to just replace Athletics with Acrobatics to keep a bunch of STR dump players happy. It might be easier to just write up some maneuvers and give them a DC and base stat, with some DEX and some STR. </p><p></p><p>I'm currently keen on mix and match stat bonuses for edge case skill tests. One way to more adequately model parkour would be to allow up to +2 each from STR and DEX and call it it's own skill (with a +5 total possible if either stat is a 20), covering whatever maneuvers you care to write up. Or don't call it a skill and just use the mixed bonuses plus proficiency if the character has it in either Athletics or Acrobatics.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7625052, member: 6993955"] The acrobatics skill covers most of what you want to do. Just don't be tempted to just replace Athletics with Acrobatics to keep a bunch of STR dump players happy. It might be easier to just write up some maneuvers and give them a DC and base stat, with some DEX and some STR. I'm currently keen on mix and match stat bonuses for edge case skill tests. One way to more adequately model parkour would be to allow up to +2 each from STR and DEX and call it it's own skill (with a +5 total possible if either stat is a 20), covering whatever maneuvers you care to write up. Or don't call it a skill and just use the mixed bonuses plus proficiency if the character has it in either Athletics or Acrobatics. [/QUOTE]
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5E, Acrobatics, and Parkour
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