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General Tabletop Discussion
*Dungeons & Dragons
5E, Acrobatics, and Parkour
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<blockquote data-quote="doctorbadwolf" data-source="post: 7626174" data-attributes="member: 6704184"><p>I just don’t stress it, and simply work with the player expectations of what a Dextrous character trained in Acrobatics should be able to do. If they took Acrobatics as a Dex character specifically because they imagined their character doing these sorts of things, I’m not going to screw with them on it. </p><p></p><p>I dont care if Strength has as much to do as Dex in the game. IMO, it doesn’t matter at all. Charisma is more broadly useful than Int, too. So what? </p><p></p><p>If you want to push, pull, lift, break things down, etc, that is exclusively Strength. </p><p></p><p>Mid you want to jump or climb with no check, that’s gonna use your Strength score. If you want to increase the speed/distance, it depends on how you approach such activities.</p><p></p><p>also, checks in 5e should be simple. Wall running is primarily about balance and speed. Acrobatics. Clearing obstacles at speed is primarily about coordination, timing, balance, and ability to aim your body. Acrobatics. </p><p></p><p>But if a strong character wants to do those things, I’m fine with that. Athletics assumes some amount of coordination and balance, just as acrobatics assumes some amount of strength. I’m not going to require someone make checks with both to do something that falls into the overlap between them. I’m just going to get a idea of their approach, and if it makes some sense, they can pick which one to use.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7626174, member: 6704184"] I just don’t stress it, and simply work with the player expectations of what a Dextrous character trained in Acrobatics should be able to do. If they took Acrobatics as a Dex character specifically because they imagined their character doing these sorts of things, I’m not going to screw with them on it. I dont care if Strength has as much to do as Dex in the game. IMO, it doesn’t matter at all. Charisma is more broadly useful than Int, too. So what? If you want to push, pull, lift, break things down, etc, that is exclusively Strength. Mid you want to jump or climb with no check, that’s gonna use your Strength score. If you want to increase the speed/distance, it depends on how you approach such activities. also, checks in 5e should be simple. Wall running is primarily about balance and speed. Acrobatics. Clearing obstacles at speed is primarily about coordination, timing, balance, and ability to aim your body. Acrobatics. But if a strong character wants to do those things, I’m fine with that. Athletics assumes some amount of coordination and balance, just as acrobatics assumes some amount of strength. I’m not going to require someone make checks with both to do something that falls into the overlap between them. I’m just going to get a idea of their approach, and if it makes some sense, they can pick which one to use. [/QUOTE]
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