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General Tabletop Discussion
*Dungeons & Dragons
5e actions economy VS other editions and systems
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<blockquote data-quote="Tony Vargas" data-source="post: 7128455" data-attributes="member: 996"><p>If the action economy wants to limit some between-turn actions to once/round, OAs need to be broken out, because 1/rnd OAs don't serve their purpose. OAs need to be at least 1/turn, so that you can't just 'burn them off,' or they fail to represent the continuous threat of being in melee, without which the 'freeze-frame' effect of turn based initiative gets even further out of hand. </p><p>4e and 3e, via Combat Reflexes, were barely-adequate, that way. Even in 1e, there wasn't a limit to the number of 'parting shots' you could take when several enemies ran away from you. In 5e, melee isn't much of a threat, and the old maxim that casters and archers should try to avoid melee is barely applicable (archers get disadvantage, that's about it).</p><p></p><p> Multi-attacking is problematic in terms of balancing DPR, because of the way it multiplies static damage bonuses. Ironically, for that very reason, it's editions like 2e & 5e that come closest to 'balancing' the melee types with casters via DPR, precisely because multi-attacking can make for such outrageous DPR. FWTWs.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7128455, member: 996"] If the action economy wants to limit some between-turn actions to once/round, OAs need to be broken out, because 1/rnd OAs don't serve their purpose. OAs need to be at least 1/turn, so that you can't just 'burn them off,' or they fail to represent the continuous threat of being in melee, without which the 'freeze-frame' effect of turn based initiative gets even further out of hand. 4e and 3e, via Combat Reflexes, were barely-adequate, that way. Even in 1e, there wasn't a limit to the number of 'parting shots' you could take when several enemies ran away from you. In 5e, melee isn't much of a threat, and the old maxim that casters and archers should try to avoid melee is barely applicable (archers get disadvantage, that's about it). Multi-attacking is problematic in terms of balancing DPR, because of the way it multiplies static damage bonuses. Ironically, for that very reason, it's editions like 2e & 5e that come closest to 'balancing' the melee types with casters via DPR, precisely because multi-attacking can make for such outrageous DPR. FWTWs. [/QUOTE]
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