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5E and delaying your turn.
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<blockquote data-quote="Lanefan" data-source="post: 8034724" data-attributes="member: 29398"><p>How is this possible by RAW in either 3e or 4e, which don't allow simultaneous initiatives?</p><p></p><p>And there's a pretty easy way to snuff this simply by a) using the no-simultaniety RAW, b) saying only one combatant can gets its 'action' per initiative count, c) saying you can't delay on to an initiative count that's already occupied by something/someone else, and d) saying anything delayed past init count 1 is lost.</p><p></p><p>Thus, if I'm the lowest PC roll in the party and my initiative is a 4 then only three other PCs can delay behind me, on counts 3, 2 and 1 - assuming no opponent is already holding any of those slots. Anyone delaying beyond that has gone off the end of the round and their turn(s) is(are) lost.</p><p></p><p>I'd say that if someone declares they're delaying, pin it down to an actual spot in the initiative order e.g. "I'll delay until right after Falstaffe's turn" - Falstaffe's on an 11 which puts you on a 10 - and then lock it in; you can use your reaction earlier but your main action does not happen until a 10.</p><p></p><p>In the fiction this would equate to what I call a Canadian standoff: "After you." "No, I insist, you first." etc. - they all have weapons and components in hand but nobody wants to be the first to actually use one. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8034724, member: 29398"] How is this possible by RAW in either 3e or 4e, which don't allow simultaneous initiatives? And there's a pretty easy way to snuff this simply by a) using the no-simultaniety RAW, b) saying only one combatant can gets its 'action' per initiative count, c) saying you can't delay on to an initiative count that's already occupied by something/someone else, and d) saying anything delayed past init count 1 is lost. Thus, if I'm the lowest PC roll in the party and my initiative is a 4 then only three other PCs can delay behind me, on counts 3, 2 and 1 - assuming no opponent is already holding any of those slots. Anyone delaying beyond that has gone off the end of the round and their turn(s) is(are) lost. I'd say that if someone declares they're delaying, pin it down to an actual spot in the initiative order e.g. "I'll delay until right after Falstaffe's turn" - Falstaffe's on an 11 which puts you on a 10 - and then lock it in; you can use your reaction earlier but your main action does not happen until a 10. In the fiction this would equate to what I call a Canadian standoff: "After you." "No, I insist, you first." etc. - they all have weapons and components in hand but nobody wants to be the first to actually use one. :) [/QUOTE]
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