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General Tabletop Discussion
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5e and Epic Level for aspiring Deities and Demigods
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<blockquote data-quote="Advilaar" data-source="post: 5994716" data-attributes="member: 6698911"><p>Back in the day, I was lucky enough to run a stable campaign that lasted 6 years under 3 different editions from 2e to early 4e up to level 30.</p><p> </p><p>Although from my lurking, I realize epic is not everyone's cup of tea, I have always enjoyed it. I could truly pull off some epic storylines and encounters that would be well out of reach for a group of 1-10s or 10-20s.</p><p> </p><p>My thoughts on how each edition handled the high levels:</p><p> </p><p>1e. A bit before my time. I suppose I could google what 1e did. But my opinion would be moot because it would be me tainted by someone else's opinion.</p><p> </p><p>2e. Never got to play in one. But, I have seen the material. Interesting.</p><p> </p><p>3e. The epic level handbook is like doing calculus. Two spell systems that do not really mesh: meta magic feat levels and epic spell creation using spellcraft. But, the flexibility, oh my! Good sytem if it did not have so many glaring flaws. No level limit, but numbers got kind of wonky after a certain point. Also, welcome to 20 page character sheets.</p><p> </p><p>4e. A huge step down in power from 3e/2e. Level cap at 30 unless you come up with some homebrew demipower tier. The at wills/encounters/ dailies can be hard to keep up with. You would have thought the group was playing Magic: The Gathering with so many cards out if there was not a battlemap out. Did not like the "dungeoneering" at level 30 deal. Demigods do not need doors and the game is more political.</p><p> </p><p>What would you guys like to see for epic 5e?</p></blockquote><p></p>
[QUOTE="Advilaar, post: 5994716, member: 6698911"] Back in the day, I was lucky enough to run a stable campaign that lasted 6 years under 3 different editions from 2e to early 4e up to level 30. Although from my lurking, I realize epic is not everyone's cup of tea, I have always enjoyed it. I could truly pull off some epic storylines and encounters that would be well out of reach for a group of 1-10s or 10-20s. My thoughts on how each edition handled the high levels: 1e. A bit before my time. I suppose I could google what 1e did. But my opinion would be moot because it would be me tainted by someone else's opinion. 2e. Never got to play in one. But, I have seen the material. Interesting. 3e. The epic level handbook is like doing calculus. Two spell systems that do not really mesh: meta magic feat levels and epic spell creation using spellcraft. But, the flexibility, oh my! Good sytem if it did not have so many glaring flaws. No level limit, but numbers got kind of wonky after a certain point. Also, welcome to 20 page character sheets. 4e. A huge step down in power from 3e/2e. Level cap at 30 unless you come up with some homebrew demipower tier. The at wills/encounters/ dailies can be hard to keep up with. You would have thought the group was playing Magic: The Gathering with so many cards out if there was not a battlemap out. Did not like the "dungeoneering" at level 30 deal. Demigods do not need doors and the game is more political. What would you guys like to see for epic 5e? [/QUOTE]
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