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General Tabletop Discussion
*Dungeons & Dragons
5e and Epic Level for aspiring Deities and Demigods
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<blockquote data-quote="Raith5" data-source="post: 5994925" data-attributes="member: 56051"><p>This is an important question.</p><p></p><p>I played very high level BECMI and AD&D but they were mostly over the top monty haul stuff. Basically when i was 13 my friends and I would just chose a demon lord to fight each weekend with our vorpal swords. I am also playing a high paragon 4th ed campaign.</p><p></p><p>As for DDN the most important thing is that the game has to damn well mechanically work at high level. Aside from 4th ed I have found various editions to dramatically break down around 11th and 12th level due to a range of problems normally due to overly powerful wizards/clerics (especially in 3rd) or PCs have very easy saves (especially in 1st).</p><p></p><p>All I know is that I want epic to be not be a set tier as in 4th. I think tiers are too rigid. But I still want the game to function up until level 30 - after which you can longer level up. Personally I like the idea that every 6 levels you get an additional specialty and you can choose campaign specific specialties which at higher level echo some of 3rd and 4th level paragon paths/prestige classes/epic destinies.</p><p></p><p>I also agree that gaming gets more political - so rules about strongholds is essential.</p><p></p><p>But no desires about epic are going to matter if the game does not work after 12th level or so.</p></blockquote><p></p>
[QUOTE="Raith5, post: 5994925, member: 56051"] This is an important question. I played very high level BECMI and AD&D but they were mostly over the top monty haul stuff. Basically when i was 13 my friends and I would just chose a demon lord to fight each weekend with our vorpal swords. I am also playing a high paragon 4th ed campaign. As for DDN the most important thing is that the game has to damn well mechanically work at high level. Aside from 4th ed I have found various editions to dramatically break down around 11th and 12th level due to a range of problems normally due to overly powerful wizards/clerics (especially in 3rd) or PCs have very easy saves (especially in 1st). All I know is that I want epic to be not be a set tier as in 4th. I think tiers are too rigid. But I still want the game to function up until level 30 - after which you can longer level up. Personally I like the idea that every 6 levels you get an additional specialty and you can choose campaign specific specialties which at higher level echo some of 3rd and 4th level paragon paths/prestige classes/epic destinies. I also agree that gaming gets more political - so rules about strongholds is essential. But no desires about epic are going to matter if the game does not work after 12th level or so. [/QUOTE]
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5e and Epic Level for aspiring Deities and Demigods
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