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*Dungeons & Dragons
5e and Epic Level for aspiring Deities and Demigods
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<blockquote data-quote="1of3" data-source="post: 5994972" data-attributes="member: 48555"><p>That is a very interesting question.</p><p></p><p>I would prefer, if a new tier (I borrow the term from 4e) would include new assumptions on what the characters do. Like upon hitting name level you are assumed to aquire a stronghold and followers.</p><p></p><p>Another tier assumption could be: You are pretty much immortal and can travel the planes at your leisure. (4e somehow forgot the second part.)</p><p></p><p>These tier assumptions shouldn't be forced to enter play at a fixed level, but instead the rules should suggest to add these tier features to characters during a certain range of levels. That would allow a smother integration into the group's narrative.</p><p></p><p>Not assuming such a feature should not diminish the character's coolness concerning the lower tiers. For example, if you do not want to acquire a stronghold that doesn't impede your being a tough guy, which is topic of heroic tier. If there are still option to imrprove heroicness, a character who does not engange in the stronghold tier shouldn't miss out on those.</p><p></p><p>In the same way a character who does not take the demigod package shouldn't miss out on lower tier improvements.</p><p></p><p>So what should a character with a demigod package be able to do:</p><p>- Travel the planes</p><p>- Do not age</p><p>- Set up an HQ in heaven</p><p>- Grant spells / forge pacts / invent new spells</p></blockquote><p></p>
[QUOTE="1of3, post: 5994972, member: 48555"] That is a very interesting question. I would prefer, if a new tier (I borrow the term from 4e) would include new assumptions on what the characters do. Like upon hitting name level you are assumed to aquire a stronghold and followers. Another tier assumption could be: You are pretty much immortal and can travel the planes at your leisure. (4e somehow forgot the second part.) These tier assumptions shouldn't be forced to enter play at a fixed level, but instead the rules should suggest to add these tier features to characters during a certain range of levels. That would allow a smother integration into the group's narrative. Not assuming such a feature should not diminish the character's coolness concerning the lower tiers. For example, if you do not want to acquire a stronghold that doesn't impede your being a tough guy, which is topic of heroic tier. If there are still option to imrprove heroicness, a character who does not engange in the stronghold tier shouldn't miss out on those. In the same way a character who does not take the demigod package shouldn't miss out on lower tier improvements. So what should a character with a demigod package be able to do: - Travel the planes - Do not age - Set up an HQ in heaven - Grant spells / forge pacts / invent new spells [/QUOTE]
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