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<blockquote data-quote="Stuntman" data-source="post: 6348373" data-attributes="member: 84817"><p>After playing 4E for a couple of years, I found a hatred for battle grids in D&D. In my last 4E session, I did without it. I just ran it the way I thought would feel right during the course of the battle. For AoE effects, I just tell the player to roll some dice to determine how many targets are in the area of effect. I did this mainly to improve the pace of the game. Measuring or counting just took up time for my group who aren't so into the tactical combat aspect of D&D, particularly 4E.</p><p></p><p>In general, I would just judge things that would make sense for a character. A fighter may want to position himself adjacent to as many enemies as possible. A wizard may want to avoid this. If there is anything constesting such as a melee fighter trying to get adjacent to an enemy archer, a roll-off would be a quick way to determine things.</p><p></p><p>If your group is more into tactical combat, then it's best to use a grid and flush out these details beforehand.</p></blockquote><p></p>
[QUOTE="Stuntman, post: 6348373, member: 84817"] After playing 4E for a couple of years, I found a hatred for battle grids in D&D. In my last 4E session, I did without it. I just ran it the way I thought would feel right during the course of the battle. For AoE effects, I just tell the player to roll some dice to determine how many targets are in the area of effect. I did this mainly to improve the pace of the game. Measuring or counting just took up time for my group who aren't so into the tactical combat aspect of D&D, particularly 4E. In general, I would just judge things that would make sense for a character. A fighter may want to position himself adjacent to as many enemies as possible. A wizard may want to avoid this. If there is anything constesting such as a melee fighter trying to get adjacent to an enemy archer, a roll-off would be a quick way to determine things. If your group is more into tactical combat, then it's best to use a grid and flush out these details beforehand. [/QUOTE]
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