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<blockquote data-quote="Warpiglet" data-source="post: 7347221" data-attributes="member: 6689161"><p>all good points. I am going to have stands of trees (currently in progress) such that a figure placed on it will have partial cover if desired or more if hiding if small.</p><p></p><p>I have always used battlemats. what is said about PITA can be true. However, I think stands of trees are pretty quick. So are bigger hills. </p><p></p><p>Sort of talking it through and reading the comments makes me think less is more. I do not have to populate a big area and cause down time. Something to represent high ground or cover is fine--that is the only value added strategically.</p><p></p><p>We could go full theater of the mind which is easy and do use mats for mundane stuff as well. Think I will go combo and since I have a recessed table that can be covered...will set up pivotal battle ahead of time and use less labor intensive methods prior to that. That seems like a good compromise.</p><p></p><p>I currently have a cool homemade system for dungeons. I have shelving on which I place 100, 90, 50, 25, 15 and 10 foot sections of wall and can grab and throw down quickly. I do not feel compelled to do it as we walk through all corridors but if there is a series of fights in several rooms am able to get that thrown down.</p><p></p><p>the points are well taken...to represent every empty room as we plod along is a waste of precious game time...</p><p></p><p>so like a good wardrobe (or so I hear) a few pivotal mix and match pieces will likely suffice.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7347221, member: 6689161"] all good points. I am going to have stands of trees (currently in progress) such that a figure placed on it will have partial cover if desired or more if hiding if small. I have always used battlemats. what is said about PITA can be true. However, I think stands of trees are pretty quick. So are bigger hills. Sort of talking it through and reading the comments makes me think less is more. I do not have to populate a big area and cause down time. Something to represent high ground or cover is fine--that is the only value added strategically. We could go full theater of the mind which is easy and do use mats for mundane stuff as well. Think I will go combo and since I have a recessed table that can be covered...will set up pivotal battle ahead of time and use less labor intensive methods prior to that. That seems like a good compromise. I currently have a cool homemade system for dungeons. I have shelving on which I place 100, 90, 50, 25, 15 and 10 foot sections of wall and can grab and throw down quickly. I do not feel compelled to do it as we walk through all corridors but if there is a series of fights in several rooms am able to get that thrown down. the points are well taken...to represent every empty room as we plod along is a waste of precious game time... so like a good wardrobe (or so I hear) a few pivotal mix and match pieces will likely suffice. [/QUOTE]
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