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General Tabletop Discussion
*Dungeons & Dragons
5E and Sense of Accomplishment
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<blockquote data-quote="exile" data-source="post: 6305938" data-attributes="member: 20068"><p>Henry, very fair question. I played an excellent Pathfinder Society scneario last night. </p><p></p><p>Warning: Spoilers for PFS 5-13, Weapon in the Rift, follow.</p><p></p><p>In the scenarion, our group of hastily assembled characters found entrance to a fortress besieged by demons. Inside, we bypassed and/or triggered a couple of traps, solved a puzzle, and had three combat encouters. The first combat encounter, we squared off against a couple of corruped angels that mostly dealt melee damage, but who cold also be reasoned with (by saying the righthings and making good diplomacy rolls). In the second encounter, we fought an incorporeal undead with oracle levels that was resistant (not completely immune) to most of our melee attacks; obscured vision in the room; and had a lot of 'save or suck' attacks like fascination and confusion. In the third combat, we fought a couple of melee oriented demons who enjoyed sundering magical items and a larger demon who was stuck in place and was more like a trap for those who drew to near. While fighting these demons, we had to activate a divine weapon that was housed within the fortress.</p><p></p><p>Each fight probably took around an hour, with the other two or so hours of play time given over to exploration, exposition, traps, and puzzle-solving. I had a great time and thought the mix was about perfect. Further, by spending about an hour on each fight, I had a sense of accomplishment with each encounter as well as the adventuure as a whole.</p><p></p><p>So, I guess my question is really this-- with briefer 5E encounters, is there still a sense of accomplishment with each fight, or do you sacrifice that for a greater sense of accomplishment for the overall adventure?</p></blockquote><p></p>
[QUOTE="exile, post: 6305938, member: 20068"] Henry, very fair question. I played an excellent Pathfinder Society scneario last night. Warning: Spoilers for PFS 5-13, Weapon in the Rift, follow. In the scenarion, our group of hastily assembled characters found entrance to a fortress besieged by demons. Inside, we bypassed and/or triggered a couple of traps, solved a puzzle, and had three combat encouters. The first combat encounter, we squared off against a couple of corruped angels that mostly dealt melee damage, but who cold also be reasoned with (by saying the righthings and making good diplomacy rolls). In the second encounter, we fought an incorporeal undead with oracle levels that was resistant (not completely immune) to most of our melee attacks; obscured vision in the room; and had a lot of 'save or suck' attacks like fascination and confusion. In the third combat, we fought a couple of melee oriented demons who enjoyed sundering magical items and a larger demon who was stuck in place and was more like a trap for those who drew to near. While fighting these demons, we had to activate a divine weapon that was housed within the fortress. Each fight probably took around an hour, with the other two or so hours of play time given over to exploration, exposition, traps, and puzzle-solving. I had a great time and thought the mix was about perfect. Further, by spending about an hour on each fight, I had a sense of accomplishment with each encounter as well as the adventuure as a whole. So, I guess my question is really this-- with briefer 5E encounters, is there still a sense of accomplishment with each fight, or do you sacrifice that for a greater sense of accomplishment for the overall adventure? [/QUOTE]
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