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General Tabletop Discussion
*Dungeons & Dragons
5E and Sense of Accomplishment
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<blockquote data-quote="Sword of Spirit" data-source="post: 6305950" data-attributes="member: 6677017"><p>Quantity of things accomplished in a session <em>definitely</em> increases my sense of accomplishment. Even to the extent that, to a degree, quantity can take a place right alongside quality. I don't mean that the game can be crap, but I do mean that I've played in games with great immersion and atmosphere, but where we only played 2 hour sessions, and could go 2 sessions that were mostly a continuance of the same conversation. That might be okay occasionally, but I really don't feel I'm accomplishing much after a while if the timeline in the world isn't advancing and a certain number of adventure events (whether combat, exploration, interaction or other) aren't taking place. I'm also a fan of sessions running <em>at least</em> 4 hours in length, and unfortunately the only way I can get that is to run them myself, and it seems hard to find players that are able to play for that long--and I'm talking about players who really enjoy my DMing.</p><p></p><p>For D&D Next specifically, I definitely feel like I get more accomplished than with 3.5e. While individual brief blips of a combat aren't terribly satisfying, neither are they a drag. If I can intersperse some 10 to 20 minute combats that serve primarily as flavor rather than challenge, that in and of itself makes a session more satisfying. And it is definitely possible to have combats that are just as satisfying as prior editions in less time.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6305950, member: 6677017"] Quantity of things accomplished in a session [I]definitely[/I] increases my sense of accomplishment. Even to the extent that, to a degree, quantity can take a place right alongside quality. I don't mean that the game can be crap, but I do mean that I've played in games with great immersion and atmosphere, but where we only played 2 hour sessions, and could go 2 sessions that were mostly a continuance of the same conversation. That might be okay occasionally, but I really don't feel I'm accomplishing much after a while if the timeline in the world isn't advancing and a certain number of adventure events (whether combat, exploration, interaction or other) aren't taking place. I'm also a fan of sessions running [I]at least[/I] 4 hours in length, and unfortunately the only way I can get that is to run them myself, and it seems hard to find players that are able to play for that long--and I'm talking about players who really enjoy my DMing. For D&D Next specifically, I definitely feel like I get more accomplished than with 3.5e. While individual brief blips of a combat aren't terribly satisfying, neither are they a drag. If I can intersperse some 10 to 20 minute combats that serve primarily as flavor rather than challenge, that in and of itself makes a session more satisfying. And it is definitely possible to have combats that are just as satisfying as prior editions in less time. [/QUOTE]
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