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<blockquote data-quote="Mistwell" data-source="post: 6306012" data-attributes="member: 2525"><p>We have not played beyond 4th level (though they've faced up to 7th level creatures) so I cannot speak to mid to high level.</p><p></p><p>That said, the combats seem to go faster and are deadlier. We just saw a Wyvern taken down in a single surprise round by the party. I've also seen the entire party routed and in full retreat (with two people unconscious, and a wizard lock scroll used to delay pursuit) in just two rounds of combat with some souped-up lizardmen. </p><p></p><p>I do not think it's because of lack of options, though there are fewer options I think in general. I think it's just faster, with fewer hit points involved, lower armor classes, and a lot fewer bonuses and penalties to work out. I never hear my players trying to work out any math, or juggle multiple similar choices to nail down the most efficient attack, when it's their turn. It just...goes. It's their turn, and they are declaring attacks as they roll dice and tell me what the damage is if they hit, and then it's the next person's turn. And even when they do something odd that calls for a skill check or something similar, it's really fast to adjudicate as just an ability check with or without proficiency.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6306012, member: 2525"] We have not played beyond 4th level (though they've faced up to 7th level creatures) so I cannot speak to mid to high level. That said, the combats seem to go faster and are deadlier. We just saw a Wyvern taken down in a single surprise round by the party. I've also seen the entire party routed and in full retreat (with two people unconscious, and a wizard lock scroll used to delay pursuit) in just two rounds of combat with some souped-up lizardmen. I do not think it's because of lack of options, though there are fewer options I think in general. I think it's just faster, with fewer hit points involved, lower armor classes, and a lot fewer bonuses and penalties to work out. I never hear my players trying to work out any math, or juggle multiple similar choices to nail down the most efficient attack, when it's their turn. It just...goes. It's their turn, and they are declaring attacks as they roll dice and tell me what the damage is if they hit, and then it's the next person's turn. And even when they do something odd that calls for a skill check or something similar, it's really fast to adjudicate as just an ability check with or without proficiency. [/QUOTE]
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