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General Tabletop Discussion
*Dungeons & Dragons
5E and Sense of Accomplishment
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<blockquote data-quote="Rhenny" data-source="post: 6306035" data-attributes="member: 18333"><p>Different types of encounters have different ways to make you feel like you've accomplished something.</p><p></p><p>If the group likes longer combats...the DM can create a longer more difficult combat encounter. Victory will feel like an accomplishment if it is challenging enough.</p><p></p><p>For shorter combats, there are different ways to feel accomplishment. Fighting an easy or moderately difficult encounter feels satisfying if the party can avoid taking damage. It seems weird, but in our group, the players breathe a sigh of relief when they can get through an encounter without taking damage or when they minimize the damage they take. Additionally, for shorter combats, the result of combat becomes more important than the combat itself. For example, if the PCs are sneaking into a lair and there are two guards outside. The feeling of accomplishment comes from taking out the guards quickly and quietly so that they can gain entrance to the lair undetected - not by the length and complexity of the combat. There are countless examples where the goal of an encounter is really to find something, or gain access to something, or to steal something, or to save someone, etc. It is very satisfying when a party can accomplish these goals quickly without spending over 45 minutes in combat.</p><p></p><p>That said, there is nothing stopping a DM or group from having 1 hour combats. This can be achieved if that is what a group enjoys.</p><p></p><p>Also, as to complexity and options....there will be plenty of them for those who want them. I feel it in my bones.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6306035, member: 18333"] Different types of encounters have different ways to make you feel like you've accomplished something. If the group likes longer combats...the DM can create a longer more difficult combat encounter. Victory will feel like an accomplishment if it is challenging enough. For shorter combats, there are different ways to feel accomplishment. Fighting an easy or moderately difficult encounter feels satisfying if the party can avoid taking damage. It seems weird, but in our group, the players breathe a sigh of relief when they can get through an encounter without taking damage or when they minimize the damage they take. Additionally, for shorter combats, the result of combat becomes more important than the combat itself. For example, if the PCs are sneaking into a lair and there are two guards outside. The feeling of accomplishment comes from taking out the guards quickly and quietly so that they can gain entrance to the lair undetected - not by the length and complexity of the combat. There are countless examples where the goal of an encounter is really to find something, or gain access to something, or to steal something, or to save someone, etc. It is very satisfying when a party can accomplish these goals quickly without spending over 45 minutes in combat. That said, there is nothing stopping a DM or group from having 1 hour combats. This can be achieved if that is what a group enjoys. Also, as to complexity and options....there will be plenty of them for those who want them. I feel it in my bones. [/QUOTE]
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