Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5E and Sense of Accomplishment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blackbrrd" data-source="post: 6306046" data-attributes="member: 63962"><p>[MENTION=5143]Majoru Oakheart[/MENTION], [MENTION=2525]Mistwell[/MENTION] thanks for your responses.</p><p></p><p>I was going to mention that the 3.0 PHB wasn't too fiddley when I remembered all the hour-long buffs, minute-long buffs and x-round-long buffs. Then I remembered all the +1/-1 bonuses or penalties you could stack up and the grappling rules. The touch AC stuff. And a lot more of those weird things that just slows the game down.</p><p></p><p>Last I looked at the 5e play test, it looked like they had it under control. The amount of fiddley bits like the ones above are much smaller. Instead of all those buff mechanics, you have one, requiring concentration and you can only have one. Instead of adding/subtracting all those small bonuses, you just check for advantage/disadvantage. If I remember correctly, there isn't any touch AC either?</p><p></p><p>Another good point that [MENTION=2525]Mistwell[/MENTION] mentioned where the ratio between AC, to-hit bonus and hp. Much less hp than 4e, and a much flatter AC range than 3e. I remember some 3e with monsters (roper!) that you could barely hit. Or undead that couldn't be sneak attacked or critted, or monsters with huge damage reduction in many cases.</p><p></p><p>I really liked 3e, except for the fiddley bits, mostly because the rest of the group used such a long time, I never used a long time, except when I cast quickened Divine Power, Rightous Might and used my Heroic effort to get an attack in, I just needed to recalculate the whole character with +6 enhancement bonus to strength, change my BAB to my character level, and a +4 size bonus to strength and a +2 size bonus to con, recalculate hp, add the -1 size bonus to attack rolls, -1 size bonus to AC and look up what the dice progression for a 1d10 weapon. Would it be 2d6 or 2d8? Oooh, and I would have to factor in that I already had a +2 enhancement bonus to strength, so I would only add +4 of the +6 enhancement bonus. I usually had some of this pre-calculated and did the rest of the calculation out-of-turn on a piece of paper giving me the complete full round attack routine, but seriously, none of the other players would have used less than a couple of minutes.</p><p></p><p>In short, I think 5e will do very well when it comes to sense of accomplishment, but with much less time doing a primary school math test every 10-20 minutes.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6306046, member: 63962"] [MENTION=5143]Majoru Oakheart[/MENTION], [MENTION=2525]Mistwell[/MENTION] thanks for your responses. I was going to mention that the 3.0 PHB wasn't too fiddley when I remembered all the hour-long buffs, minute-long buffs and x-round-long buffs. Then I remembered all the +1/-1 bonuses or penalties you could stack up and the grappling rules. The touch AC stuff. And a lot more of those weird things that just slows the game down. Last I looked at the 5e play test, it looked like they had it under control. The amount of fiddley bits like the ones above are much smaller. Instead of all those buff mechanics, you have one, requiring concentration and you can only have one. Instead of adding/subtracting all those small bonuses, you just check for advantage/disadvantage. If I remember correctly, there isn't any touch AC either? Another good point that [MENTION=2525]Mistwell[/MENTION] mentioned where the ratio between AC, to-hit bonus and hp. Much less hp than 4e, and a much flatter AC range than 3e. I remember some 3e with monsters (roper!) that you could barely hit. Or undead that couldn't be sneak attacked or critted, or monsters with huge damage reduction in many cases. I really liked 3e, except for the fiddley bits, mostly because the rest of the group used such a long time, I never used a long time, except when I cast quickened Divine Power, Rightous Might and used my Heroic effort to get an attack in, I just needed to recalculate the whole character with +6 enhancement bonus to strength, change my BAB to my character level, and a +4 size bonus to strength and a +2 size bonus to con, recalculate hp, add the -1 size bonus to attack rolls, -1 size bonus to AC and look up what the dice progression for a 1d10 weapon. Would it be 2d6 or 2d8? Oooh, and I would have to factor in that I already had a +2 enhancement bonus to strength, so I would only add +4 of the +6 enhancement bonus. I usually had some of this pre-calculated and did the rest of the calculation out-of-turn on a piece of paper giving me the complete full round attack routine, but seriously, none of the other players would have used less than a couple of minutes. In short, I think 5e will do very well when it comes to sense of accomplishment, but with much less time doing a primary school math test every 10-20 minutes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5E and Sense of Accomplishment
Top