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*Dungeons & Dragons
5E and Sense of Accomplishment
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<blockquote data-quote="MortalPlague" data-source="post: 6306056" data-attributes="member: 62721"><p>I ran a 4 hour session at PAX 2012, with the very early playtest rules. We were using the Blingdenstone adventure. I added a short interlude at the beginning of things to let the PCs meet each other and get a sense of the situation before entering the ruin proper. Then my PCs tackled two full 'adventures', and were halfway through the third when our time ran out (and thus the whole rest of the House Center attacked them in a huge, epic battle royale to finish things out).</p><p></p><p>I love that 5th Edition lets me get through so much content without feeling rushed, while still having some excellent combats. It's slowed down a little from the early stuff, but I can still reliably do a lot of adventuring in a 4 hour session. And the sense of accomplishment is great.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 6306056, member: 62721"] I ran a 4 hour session at PAX 2012, with the very early playtest rules. We were using the Blingdenstone adventure. I added a short interlude at the beginning of things to let the PCs meet each other and get a sense of the situation before entering the ruin proper. Then my PCs tackled two full 'adventures', and were halfway through the third when our time ran out (and thus the whole rest of the House Center attacked them in a huge, epic battle royale to finish things out). I love that 5th Edition lets me get through so much content without feeling rushed, while still having some excellent combats. It's slowed down a little from the early stuff, but I can still reliably do a lot of adventuring in a 4 hour session. And the sense of accomplishment is great. [/QUOTE]
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