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5E and Sense of Accomplishment
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<blockquote data-quote="Raith5" data-source="post: 6306063" data-attributes="member: 56051"><p>I agree with this. However, Interupts that only do damage or affect a roll are not a real problem IMO (and they make combat more fluid and realistic). However, effects that control the movement of others can be an issue. I find that fighters can really slow combats down.</p><p></p><p>I certainly agree that many 3rd and 4th ed feats/powers/spells with small effects were contributors to slowing down the resolution of combat.</p><p></p><p>I still think the biggest issue with 4th ed fights is that monsters have too many hit points compared to damage that PCs do. Unless the PCs use dailies, action points and (most importantly) get crits, combats can really drag on. Effects like weakness and creatures being insubstantial can also exacerbate this problem.</p></blockquote><p></p>
[QUOTE="Raith5, post: 6306063, member: 56051"] I agree with this. However, Interupts that only do damage or affect a roll are not a real problem IMO (and they make combat more fluid and realistic). However, effects that control the movement of others can be an issue. I find that fighters can really slow combats down. I certainly agree that many 3rd and 4th ed feats/powers/spells with small effects were contributors to slowing down the resolution of combat. I still think the biggest issue with 4th ed fights is that monsters have too many hit points compared to damage that PCs do. Unless the PCs use dailies, action points and (most importantly) get crits, combats can really drag on. Effects like weakness and creatures being insubstantial can also exacerbate this problem. [/QUOTE]
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