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<blockquote data-quote="Blackbrrd" data-source="post: 6306312" data-attributes="member: 63962"><p>Saying that what I said was "outright untrue" is something you might consider retracting? It's just not correct. You might say you think I am misleading, but I am playing in a very typical 4e campaign, with the DM running the H-P-E series. 4e "fixed" much of the monster math with the MM3, but that doesn't update the monsters that are in printed modules. I am running my own 4e campaign with "fixed" math and with characters that are all efficient, but that isn't something that automatically happened.</p><p></p><p>1) I don't really disagree here, at least at level 13+. At the same time, it was so OP in 3.x that half the power of totally OP is still OP.</p><p>2) Well, this assumes you have somebody that deals damage while you control. With no damage dealer, the control is worthless*</p><p>3) I was comparing the Warlock's level 13 encounter power to my level 13 encounter power (Storm Cage**).</p><p>4) This is true for any editon, but the time it takes to get the monsters to go below a threshold is longer in play time in 4e than in 3e.</p><p>5) I have to agree here, the difference in 3e was probably even larger</p><p>6) see 4), and my DM has used H2, H3 and P1, setting up the monsters as indicated by the adventures</p><p></p><p>*And the higher you get in level, the less the extra dice matter, making the AoE stronger. Especially when there are so many options that lets you hit multiple targets as long as there are multiple targets, like Lightning Bolt or Arc Lightning. </p><p></p><p>**and the rest of my Encounter AoE is enemy only: Glorious Prescence and Lightning bolt. My best daily is the level 1 Flaming Sphere that does 1d4+(15-22) damage automatically to 1+ targets for a minor (and maybe a move action) every round from start to end. My at-will power Arc Lightning does 2x 1d6+(14-18) damage, which is basically the lowest damage I do. Most of the other characters don't do this much damage with their encounter powers...</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6306312, member: 63962"] Saying that what I said was "outright untrue" is something you might consider retracting? It's just not correct. You might say you think I am misleading, but I am playing in a very typical 4e campaign, with the DM running the H-P-E series. 4e "fixed" much of the monster math with the MM3, but that doesn't update the monsters that are in printed modules. I am running my own 4e campaign with "fixed" math and with characters that are all efficient, but that isn't something that automatically happened. 1) I don't really disagree here, at least at level 13+. At the same time, it was so OP in 3.x that half the power of totally OP is still OP. 2) Well, this assumes you have somebody that deals damage while you control. With no damage dealer, the control is worthless* 3) I was comparing the Warlock's level 13 encounter power to my level 13 encounter power (Storm Cage**). 4) This is true for any editon, but the time it takes to get the monsters to go below a threshold is longer in play time in 4e than in 3e. 5) I have to agree here, the difference in 3e was probably even larger 6) see 4), and my DM has used H2, H3 and P1, setting up the monsters as indicated by the adventures *And the higher you get in level, the less the extra dice matter, making the AoE stronger. Especially when there are so many options that lets you hit multiple targets as long as there are multiple targets, like Lightning Bolt or Arc Lightning. **and the rest of my Encounter AoE is enemy only: Glorious Prescence and Lightning bolt. My best daily is the level 1 Flaming Sphere that does 1d4+(15-22) damage automatically to 1+ targets for a minor (and maybe a move action) every round from start to end. My at-will power Arc Lightning does 2x 1d6+(14-18) damage, which is basically the lowest damage I do. Most of the other characters don't do this much damage with their encounter powers... [/QUOTE]
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