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<blockquote data-quote="Ruin Explorer" data-source="post: 6306699" data-attributes="member: 18"><p>I'm pretty sure it's specific to a certain kind of Wizard, it's certainly from Heroes of the Feywild, but I can't prove it, so I'll leave that. Still, obscure powers like that - that's serious optimization.</p><p></p><p>+14 to 26 is a sizeable gap, for sure. It is also the smallest gap in a modern edition of D&D, in terms of real-game effectiveness (not numbers). It's also extremely unlikely to be that big, because even my most lax players are able to get to a pretty good level of bonus damage and so on.</p><p></p><p></p><p></p><p>"Much weaker" in the sense that they no longer literally break the game, yeah, sure, but they're still very strong. The main trick is to use EONT powers rather than save-based ones if you want to mess up Solos and Elites. Some can still dump them but it usually costs them something, and some can't dump the CC at all.</p><p></p><p></p><p></p><p>Bzzzzt! Severe math fail.</p><p></p><p>You're forgetting the to-hit rolls. On average, they're going to have something like a 45-70% chance to hit, depending on the enemies, lighting conditions, cover, Feats and so on (Lightning Bolt doesn't get to ignore any of these, AFAIK). IIRC, Lightning Bolt requires three separate to hit rolls (do I not RC? Wish my DDI was working <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ).</p><p></p><p>So the chances of all three Wizards hitting at all are low, and the chances them all hitting the same monsters are similarly low. It is rather unlikely that they will manage to take out three Standard enemies that way. 194 damage will not be enough to take out any Elite or Solo enemies, even if all three hit (though it would sting!). Even if I misremember and Lightning Bolt is one roll for three hits (and I'd be surprised if I do), it's quite likely 1 or 2 will miss.</p><p></p><p>So that's actually only "okay". It's not Ranger-level damage, but it's not terrible either. Further, your three Wizards NEED to take people down fast because they have relatively low HP and usually lower AC (not always, but these guys will) than other classes, so if anything, they're kind of underperforming here. CC'ing the same enemies and letting a good striker get to work would probably have better results overall.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6306699, member: 18"] I'm pretty sure it's specific to a certain kind of Wizard, it's certainly from Heroes of the Feywild, but I can't prove it, so I'll leave that. Still, obscure powers like that - that's serious optimization. +14 to 26 is a sizeable gap, for sure. It is also the smallest gap in a modern edition of D&D, in terms of real-game effectiveness (not numbers). It's also extremely unlikely to be that big, because even my most lax players are able to get to a pretty good level of bonus damage and so on. "Much weaker" in the sense that they no longer literally break the game, yeah, sure, but they're still very strong. The main trick is to use EONT powers rather than save-based ones if you want to mess up Solos and Elites. Some can still dump them but it usually costs them something, and some can't dump the CC at all. Bzzzzt! Severe math fail. You're forgetting the to-hit rolls. On average, they're going to have something like a 45-70% chance to hit, depending on the enemies, lighting conditions, cover, Feats and so on (Lightning Bolt doesn't get to ignore any of these, AFAIK). IIRC, Lightning Bolt requires three separate to hit rolls (do I not RC? Wish my DDI was working :( ). So the chances of all three Wizards hitting at all are low, and the chances them all hitting the same monsters are similarly low. It is rather unlikely that they will manage to take out three Standard enemies that way. 194 damage will not be enough to take out any Elite or Solo enemies, even if all three hit (though it would sting!). Even if I misremember and Lightning Bolt is one roll for three hits (and I'd be surprised if I do), it's quite likely 1 or 2 will miss. So that's actually only "okay". It's not Ranger-level damage, but it's not terrible either. Further, your three Wizards NEED to take people down fast because they have relatively low HP and usually lower AC (not always, but these guys will) than other classes, so if anything, they're kind of underperforming here. CC'ing the same enemies and letting a good striker get to work would probably have better results overall. [/QUOTE]
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