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General Tabletop Discussion
*Dungeons & Dragons
5e and the Cheesecake Factory: Explaining Good Enough
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<blockquote data-quote="Campbell" data-source="post: 8202388" data-attributes="member: 16586"><p>[USER=7023840]@Snarf Zagyg[/USER] </p><p></p><p>Besides it's broad appeal and being at the center of a cultural zeitgeist what about Fifth Edition makes it so broadly flexible? What design features does it bring to the table that make it easy to satisfy such broad differences in play style? Do you have play reports that show these differences? What separates it from say Vampire the Masquerade (which was also broadly popular and part of a cultural zeitgeist)?</p><p></p><p>I'm just not seeing anything to back up your claims other than repetition. What in particular does it offer to bring together someone whose favorite game is Old School Essentials with someone else whose favorite game is Monsterhearts?</p><p></p><p>Aside: I'm not being critical when I say Fifth Edition is the result of remarkably focused design. That's high praise coming from me.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8202388, member: 16586"] [USER=7023840]@Snarf Zagyg[/USER] Besides it's broad appeal and being at the center of a cultural zeitgeist what about Fifth Edition makes it so broadly flexible? What design features does it bring to the table that make it easy to satisfy such broad differences in play style? Do you have play reports that show these differences? What separates it from say Vampire the Masquerade (which was also broadly popular and part of a cultural zeitgeist)? I'm just not seeing anything to back up your claims other than repetition. What in particular does it offer to bring together someone whose favorite game is Old School Essentials with someone else whose favorite game is Monsterhearts? Aside: I'm not being critical when I say Fifth Edition is the result of remarkably focused design. That's high praise coming from me. [/QUOTE]
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5e and the Cheesecake Factory: Explaining Good Enough
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