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5e and the Cheesecake Factory: Explaining Good Enough
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8202433" data-attributes="member: 7023840"><p>But ... no. It doesn't. Look at your repeated requests for play examples!</p><p></p><p>How many times have you seen people in these threads argue/discuss about playing 5e?</p><p>About whether they should play by the book, or not?</p><p>About ToTM, or grid?</p><p>About playing it as primarily a combat game, or a narrative game?</p><p>About the amount of control given to the DM or the players?</p><p></p><p>I could keep going on, but I will repeat two examples I have seen recently:</p><p>In the first, 5e was played with a beautiful, set-piece battle that took up the whole gaming session. It had miniatures, and a giant table with an intricately constructed village, and it was amazing ... but pretty darn close to a wargame (and with optional flanking rules, measurements for area spells, etc.).</p><p></p><p>In the second, it was a complete narrative (TOTM) game; the players were establishing large parts of the "world" while they were playing, and "control" was easily ceded between the DM and the players; dice rolling was minimal.</p><p></p><p>Both of those were obviously D&D, and obviously 5e. The groups had taken the game in disparate directions, but, and this is key, this is one of the major defining features of 5e. When I hear people say, "But the game is only the rules," I get a little weirded out, because it's so much more- it's the people, the community that grows up around the rules. And that's what 5e is. It is a "big tent" that allows for a multitude (heteroglossia) of playstyles. There are many other games that are incredible, but these incessant demands to look at the "system" misses the forest for the trees.</p><p></p><p>And I am done with the issue. As I said, I respect your position, we just disagree.* And there will not be agreement, which is, again, okay!</p><p></p><p></p><p>*EDIT: Seriously. You have a well-thought out position that you have clearly considered, and you assert it in good-faith. I have nothing bad to say, I just have a different position.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8202433, member: 7023840"] But ... no. It doesn't. Look at your repeated requests for play examples! How many times have you seen people in these threads argue/discuss about playing 5e? About whether they should play by the book, or not? About ToTM, or grid? About playing it as primarily a combat game, or a narrative game? About the amount of control given to the DM or the players? I could keep going on, but I will repeat two examples I have seen recently: In the first, 5e was played with a beautiful, set-piece battle that took up the whole gaming session. It had miniatures, and a giant table with an intricately constructed village, and it was amazing ... but pretty darn close to a wargame (and with optional flanking rules, measurements for area spells, etc.). In the second, it was a complete narrative (TOTM) game; the players were establishing large parts of the "world" while they were playing, and "control" was easily ceded between the DM and the players; dice rolling was minimal. Both of those were obviously D&D, and obviously 5e. The groups had taken the game in disparate directions, but, and this is key, this is one of the major defining features of 5e. When I hear people say, "But the game is only the rules," I get a little weirded out, because it's so much more- it's the people, the community that grows up around the rules. And that's what 5e is. It is a "big tent" that allows for a multitude (heteroglossia) of playstyles. There are many other games that are incredible, but these incessant demands to look at the "system" misses the forest for the trees. And I am done with the issue. As I said, I respect your position, we just disagree.* And there will not be agreement, which is, again, okay! *EDIT: Seriously. You have a well-thought out position that you have clearly considered, and you assert it in good-faith. I have nothing bad to say, I just have a different position. [/QUOTE]
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