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<blockquote data-quote="Henry" data-source="post: 5903984" data-attributes="member: 158"><p>Actually I differ on this point; I posit that we already HAD something like the OGL in the 70's and 80's, but it was never set into a license. You have to remember that the origins of the RPG hobby are the origins of a bunch of tinkers; we had individual groups sharing house rules to and fro; we had Alarums and Excursions; we had Role-aids and the Arduin Grimoire. Eventually, most of these were sued against, when the Blumes and Lorraine Williams were in their "sue everybody" phase, and not to speak ill, but even Gary had his rants about "pure D&D" back in the day, but every single one of these products contributed to the rules and setting history of D&D in one form or another. </p><p></p><p>I'd also posit that Paizo has already advanced the rules systems of PF in many mechanically significant ways; looking at their work with subsystems on the adventure paths, looking at the Vehicle rules and Firearm rules from Ultimate Combat, their systems of alternate magic from Ultimate Magic, and improvements to unarmed combat, skill systems, spell disruption, polymorph rules, while they didn't redesign the entire system, they have significantly improved on existing systems. They didn't re-invent the wheel, but they've vulcanized the rubber, balanced the tires, and added steel-belting.</p><p></p><p></p><p></p><p></p><p>I'll agree on an app store approach, but I'd say it needs to be the Android App store, not the Apple App Store. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Again, we're a culture of tinkerers, we've been so since before the 1970's; we need the ability to both tinker, and SHARE our tinkering, and have incentive to do so, or else we're not happy.</p></blockquote><p></p>
[QUOTE="Henry, post: 5903984, member: 158"] Actually I differ on this point; I posit that we already HAD something like the OGL in the 70's and 80's, but it was never set into a license. You have to remember that the origins of the RPG hobby are the origins of a bunch of tinkers; we had individual groups sharing house rules to and fro; we had Alarums and Excursions; we had Role-aids and the Arduin Grimoire. Eventually, most of these were sued against, when the Blumes and Lorraine Williams were in their "sue everybody" phase, and not to speak ill, but even Gary had his rants about "pure D&D" back in the day, but every single one of these products contributed to the rules and setting history of D&D in one form or another. I'd also posit that Paizo has already advanced the rules systems of PF in many mechanically significant ways; looking at their work with subsystems on the adventure paths, looking at the Vehicle rules and Firearm rules from Ultimate Combat, their systems of alternate magic from Ultimate Magic, and improvements to unarmed combat, skill systems, spell disruption, polymorph rules, while they didn't redesign the entire system, they have significantly improved on existing systems. They didn't re-invent the wheel, but they've vulcanized the rubber, balanced the tires, and added steel-belting. I'll agree on an app store approach, but I'd say it needs to be the Android App store, not the Apple App Store. :) Again, we're a culture of tinkerers, we've been so since before the 1970's; we need the ability to both tinker, and SHARE our tinkering, and have incentive to do so, or else we're not happy. [/QUOTE]
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