Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[5e] Are classes too generic? (Read the OP before answering)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jsaving" data-source="post: 7960300" data-attributes="member: 16726"><p>Well, particular types of spells aren't tied to specific power sources. Bards for example have been able to cast arcane cure spells since 3rd edition, for example. So if all you are looking for is a witch-type character who can truthfully say her spells come from arcane and divine sources, then you can implement that without any changes at all to the core ruleset, you just have to make sure you stick to the spell list of a single class.</p><p></p><p>The problem comes if you're going to let characters take the top blasting/debuff spells from the wizard list and combine them with the top healing/buff spells from the cleric list. I've had lots of players propose this with ostensibly pure motives but the invariable result is an OP character, because class spell lists aren't balanced against the synergies that can occur when characters can mix-and-match across them.</p><p></p><p>You can say, well, as DM I'll just police that and make sure only weak-to-average spells are chosen by the character, but then you've taken on a lot of work for yourself while generating disenchantment on the part of the player at your heavy-handedness. Or you can try something like the prohibited-school mechanic, though one thing I've learned over the years is that players are very good at identifying the prohibited schools that won't get in the way of their OP ideas. Or you can do something like the mystic theurge and make sure the character is always behind a "pure" caster of either type, but then even if you end up with something balanced overall the character won't be the best at anything so you'll end up with player complaints. </p><p></p><p>So the question you should ask is first, in a party-based game is this a solution in search of a problem? Then if you decide it is a genuine problem, what mechanical safeguards are you going to put in place to ensure your new class doesn't unintentionally become the game's top caster?</p></blockquote><p></p>
[QUOTE="jsaving, post: 7960300, member: 16726"] Well, particular types of spells aren't tied to specific power sources. Bards for example have been able to cast arcane cure spells since 3rd edition, for example. So if all you are looking for is a witch-type character who can truthfully say her spells come from arcane and divine sources, then you can implement that without any changes at all to the core ruleset, you just have to make sure you stick to the spell list of a single class. The problem comes if you're going to let characters take the top blasting/debuff spells from the wizard list and combine them with the top healing/buff spells from the cleric list. I've had lots of players propose this with ostensibly pure motives but the invariable result is an OP character, because class spell lists aren't balanced against the synergies that can occur when characters can mix-and-match across them. You can say, well, as DM I'll just police that and make sure only weak-to-average spells are chosen by the character, but then you've taken on a lot of work for yourself while generating disenchantment on the part of the player at your heavy-handedness. Or you can try something like the prohibited-school mechanic, though one thing I've learned over the years is that players are very good at identifying the prohibited schools that won't get in the way of their OP ideas. Or you can do something like the mystic theurge and make sure the character is always behind a "pure" caster of either type, but then even if you end up with something balanced overall the character won't be the best at anything so you'll end up with player complaints. So the question you should ask is first, in a party-based game is this a solution in search of a problem? Then if you decide it is a genuine problem, what mechanical safeguards are you going to put in place to ensure your new class doesn't unintentionally become the game's top caster? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[5e] Are classes too generic? (Read the OP before answering)
Top