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General Tabletop Discussion
*Dungeons & Dragons
[5e] Are classes too generic? (Read the OP before answering)
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<blockquote data-quote="Ruin Explorer" data-source="post: 7960326" data-attributes="member: 18"><p>I think what you're describing is actually that the 5E classes are <em>insufficiently</em> generic, not "too generic". Plenty of other games have layouts more like "Fight person, Magic person, Skills person" as their classes. In such a case you'd pick Magic person and you'd be on your way. But the D&D classes aren't that generic - that's the issue here. They're too <em>specific</em> and thus don't cover the style of character you want, at least not to you. If there was already a Witch or Shaman subclass for some other class, you'd probably not be making this thread.</p><p></p><p>That said, I suspect Druid reflavoured is really all you need. There's just about nothing about a Druid that isn't Shaman/Witch-ish. Just pick something like Shepard Druid. If you feel there's a lack of hexes, maybe just add them to the spell list.</p><p></p><p>The other major approach (as I suspect you've rejected Warlock for it's mechanical specificity) is Sorcerer. You'd probably want a new subclass there, but that'd be a hell of a lot easier to handle, and mechanically safer than attempting to design a class from scratch. Designing from scratch, even with a lot of skill and experience, often ends up with a drastically underpowered or overpowered character (more often the former, in my experience), as we can see with third-party products for D&D from experienced designers.</p><p></p><p>My suggested approach is thus either "Re-flavour Druid" (even the shapeshifting is totally on-theme for a Witch/Shaman) or make a Sorcerer subclass.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7960326, member: 18"] I think what you're describing is actually that the 5E classes are [I]insufficiently[/I] generic, not "too generic". Plenty of other games have layouts more like "Fight person, Magic person, Skills person" as their classes. In such a case you'd pick Magic person and you'd be on your way. But the D&D classes aren't that generic - that's the issue here. They're too [I]specific[/I] and thus don't cover the style of character you want, at least not to you. If there was already a Witch or Shaman subclass for some other class, you'd probably not be making this thread. That said, I suspect Druid reflavoured is really all you need. There's just about nothing about a Druid that isn't Shaman/Witch-ish. Just pick something like Shepard Druid. If you feel there's a lack of hexes, maybe just add them to the spell list. The other major approach (as I suspect you've rejected Warlock for it's mechanical specificity) is Sorcerer. You'd probably want a new subclass there, but that'd be a hell of a lot easier to handle, and mechanically safer than attempting to design a class from scratch. Designing from scratch, even with a lot of skill and experience, often ends up with a drastically underpowered or overpowered character (more often the former, in my experience), as we can see with third-party products for D&D from experienced designers. My suggested approach is thus either "Re-flavour Druid" (even the shapeshifting is totally on-theme for a Witch/Shaman) or make a Sorcerer subclass. [/QUOTE]
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[5e] Are classes too generic? (Read the OP before answering)
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