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5E Arena of Death
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<blockquote data-quote="Fenris-77" data-source="post: 8609434" data-attributes="member: 6993955"><p>My wife is out of town for, well, a while, so my boys and I are working on RPG stuff. Just for giggles we decided to do a little <em>lets you and I fight</em> stuff with 5E characters. Here's the plan, each player has a stable of three 6th level characters who take turns going 1 on 1 in a high verticality arena (a big room with a lots of terrain and levels). Each player selects the order his guys fight in secret, and then you reveal the order and have at it. That said, there are some caveats and whatnot we've come up with to help things along. Best out of three matches wins.</p><p></p><p>1. No magic items, but normal gear limited only by encumbrance.</p><p>2. Any 5e race class combos are fine, but no flying races.</p><p>3. No Druids. Circle of the Moon can kiss our collective rear ends.</p><p>4. Short rest abilities get doubled to stay on par, this is especially keen for Fighters, Warlocks and Monks.</p><p>5. Multiclass all you like, from any official 5E book (no UA or 3rd party) V-Human is in</p><p></p><p>In terms of the arena itself we've taken a page from games like Mordheim. The arena is underground and completely dark (to start) and players start at opposite ends (details TBD). A completely full arena would consist of X terrain pieces and light sources, lets say 16 and 4 respectively, for a total of 20. You roll a d10+10 each match to determine the exact number. There are 3 or 4 large pieces of terrain, 6 or so medium pieces, 6 small pieces, a 4 unquenchable light sources with the range of a torch. You die off and alternate placing terrain/light until its all done. The large and medium terrain will be designed to provide significant height and some movement above ground level via bridges and whatnot (say one bridge per terrain piece, placed after all terrain is down). The arena will be either gridded or closely worked with measurements and rulers to keep specific movement easy to judge (so measure then decide).</p><p></p><p>That's about as far as we've gotten, but I'd love to hear any and all ideas and/or critique. The Druid thing isn't going to change. No one wants to wade through 240 HP of giant snake before they get to the soft tasty center.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8609434, member: 6993955"] My wife is out of town for, well, a while, so my boys and I are working on RPG stuff. Just for giggles we decided to do a little [I]lets you and I fight[/I] stuff with 5E characters. Here's the plan, each player has a stable of three 6th level characters who take turns going 1 on 1 in a high verticality arena (a big room with a lots of terrain and levels). Each player selects the order his guys fight in secret, and then you reveal the order and have at it. That said, there are some caveats and whatnot we've come up with to help things along. Best out of three matches wins. 1. No magic items, but normal gear limited only by encumbrance. 2. Any 5e race class combos are fine, but no flying races. 3. No Druids. Circle of the Moon can kiss our collective rear ends. 4. Short rest abilities get doubled to stay on par, this is especially keen for Fighters, Warlocks and Monks. 5. Multiclass all you like, from any official 5E book (no UA or 3rd party) V-Human is in In terms of the arena itself we've taken a page from games like Mordheim. The arena is underground and completely dark (to start) and players start at opposite ends (details TBD). A completely full arena would consist of X terrain pieces and light sources, lets say 16 and 4 respectively, for a total of 20. You roll a d10+10 each match to determine the exact number. There are 3 or 4 large pieces of terrain, 6 or so medium pieces, 6 small pieces, a 4 unquenchable light sources with the range of a torch. You die off and alternate placing terrain/light until its all done. The large and medium terrain will be designed to provide significant height and some movement above ground level via bridges and whatnot (say one bridge per terrain piece, placed after all terrain is down). The arena will be either gridded or closely worked with measurements and rulers to keep specific movement easy to judge (so measure then decide). That's about as far as we've gotten, but I'd love to hear any and all ideas and/or critique. The Druid thing isn't going to change. No one wants to wade through 240 HP of giant snake before they get to the soft tasty center. [/QUOTE]
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