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General Tabletop Discussion
*Dungeons & Dragons
5E Artificer Spellcasting Houserule Idea
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<blockquote data-quote="DEFCON 1" data-source="post: 9834396" data-attributes="member: 7006"><p>Nothing. I would not play any character who was stuck having to guess what they were going to need for the day when they made their spell load-out in the morning. Getting rid of "each slot has to have a set spell" is one of the best changes in my opinion that WotC made to the game. I've played enough Baldur's Gate I and II using 2E's system to know that 99% of all spells will never get used because the only way to be assured of being able to use most (if not all) of your spell slots during the day is to fill them with the most likely-to-be-used options. Something like <em>Purify Food And Drink</em> could be a (literal) lifesaver in that <strong>one</strong> specific instance that its use comes up during an entire campaign... but no one is ever going to actually stick it into one of their 1st-level slots in the morning every single day just on <em>the hope</em> that this is the day it comes up. It's okay if you have it in your arsenal of prepared spells available for you to choose from if/when it is needed... but no one will ever have it available if they have to stick it into the 2, 3, or 4 <em>specific</em> 1st-level slots they are going to have each day. It's not worth the wasted slot if its usage never comes up.</p><p></p><p>While I can understand the desire to make each caster class have a different "style" of casting... forcing any class to choose which spells go into which slot at the beginning of the day (having no idea if that use of <em>Disguise Self</em> you put into one of your 1st-level slots will ever actually get used for instance)... is in my opinion not the way to do it. There are other, better, more useful ways of making each caster class play different that still allows a player to have an obscure spell at hand if/when that one rare instance shows up, but not being forced to kill a slot every single day to do so.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9834396, member: 7006"] Nothing. I would not play any character who was stuck having to guess what they were going to need for the day when they made their spell load-out in the morning. Getting rid of "each slot has to have a set spell" is one of the best changes in my opinion that WotC made to the game. I've played enough Baldur's Gate I and II using 2E's system to know that 99% of all spells will never get used because the only way to be assured of being able to use most (if not all) of your spell slots during the day is to fill them with the most likely-to-be-used options. Something like [I]Purify Food And Drink[/I] could be a (literal) lifesaver in that [B]one[/B] specific instance that its use comes up during an entire campaign... but no one is ever going to actually stick it into one of their 1st-level slots in the morning every single day just on [I]the hope[/I] that this is the day it comes up. It's okay if you have it in your arsenal of prepared spells available for you to choose from if/when it is needed... but no one will ever have it available if they have to stick it into the 2, 3, or 4 [I]specific[/I] 1st-level slots they are going to have each day. It's not worth the wasted slot if its usage never comes up. While I can understand the desire to make each caster class have a different "style" of casting... forcing any class to choose which spells go into which slot at the beginning of the day (having no idea if that use of [I]Disguise Self[/I] you put into one of your 1st-level slots will ever actually get used for instance)... is in my opinion not the way to do it. There are other, better, more useful ways of making each caster class play different that still allows a player to have an obscure spell at hand if/when that one rare instance shows up, but not being forced to kill a slot every single day to do so. [/QUOTE]
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