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5e as an universal gaming engine ?
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<blockquote data-quote="amerigoV" data-source="post: 6378312"><p>It has nothing to do with being a Savage, its just addressing the original question. Can you used D&D for other stuff? Sure. But its limited in its effectiveness without a lot of work (I can use us a hammer for many things, but it does a few things great and many things poorly).</p><p></p><p></p><p>Pinnacle answered in it the link from my original post. They did it and at the end of the day regretted it. </p><p></p><p>Everyone saw the OGL it as a opportunity to make some cash by piggy-backing on a big name. The OGL allowed people to make stuff without having to create a system. It allowed others to customize the system and have a recognizable symbol. I even saw official d20 graph paper at a game shop during the height of the bubble.</p><p></p><p></p><p></p><p>There likely is no true universal system, but some cover more ground than others and/or covers more ground more effectively. I'm not saying SW is better than D&D in all cases. They both have their strengths, with SW better on the universal side. </p><p></p><p></p><p></p><p>I 100% agree - D&D is the best tool for a true D&D game (one has to be careful, of course, to define that). Savage Worlds does many flavors of fantasy just fine, but I certainly would not use it to run Against the Giants for example - that adventure certainly highlights the two systems approaches.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 6378312"] It has nothing to do with being a Savage, its just addressing the original question. Can you used D&D for other stuff? Sure. But its limited in its effectiveness without a lot of work (I can use us a hammer for many things, but it does a few things great and many things poorly). Pinnacle answered in it the link from my original post. They did it and at the end of the day regretted it. Everyone saw the OGL it as a opportunity to make some cash by piggy-backing on a big name. The OGL allowed people to make stuff without having to create a system. It allowed others to customize the system and have a recognizable symbol. I even saw official d20 graph paper at a game shop during the height of the bubble. There likely is no true universal system, but some cover more ground than others and/or covers more ground more effectively. I'm not saying SW is better than D&D in all cases. They both have their strengths, with SW better on the universal side. I 100% agree - D&D is the best tool for a true D&D game (one has to be careful, of course, to define that). Savage Worlds does many flavors of fantasy just fine, but I certainly would not use it to run Against the Giants for example - that adventure certainly highlights the two systems approaches. [/QUOTE]
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