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5e Assassin build Advice
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<blockquote data-quote="Snacktastic" data-source="post: 8073485" data-attributes="member: 7025901"><p>Any chance anyone could help me out with some DPR calculations? And ideas on how much is actually good/needed at any level?</p><p></p><p>The three early game builds I am looking at based on the advice given thus far.</p><p></p><p>Fighter 5 / Rogue 1 :</p><p>Pros = Seems to combine the consistency of the fighter class with the early utility of the rogue class; in the next two levels assassinate comes</p><p>Con's = No ranger levels until level 8 so levels 9-14 will see much less growth.</p><p></p><p>Fighter 1 / Ranger 5:</p><p>Pros = Get's the extra attack, pass without trace, gloom stalker (god tier imo) damage in turn one. Fighter 2 and Rogue 1 in the next two levels (followed by rogue 2-3) should ramp up quickly-ish. However;</p><p>Cons = No Action surge or Rogue though, <strong>so full assassinate nova will not occur until level 9 or 10.</strong></p><p></p><p>Fighter 3/Rogue 3:</p><p>Pro's = Assassinate, expertise, action surge and battle master all there!</p><p>Cons = No extra attack until level 8, no ranger levels so 9 - 14 levels will be pain. <strong>All ASI come very late in comparison to single class</strong></p><p><strong></strong></p><table style='width: 100%'><tr><td>1 </td><td><span style="color: rgb(184, 49, 47)">Fighter 1:</span></td><td>Archery</td><td></td></tr><tr><td>2 </td><td><span style="color: rgb(85, 57, 130)">Rogue 1:</span></td><td>Sneak Attack, Expertise</td><td>Expertise Utility</td></tr><tr><td>3 </td><td><span style="color: rgb(184, 49, 47)">Fighter 2:</span></td><td>Action Surge</td><td><- enough said?</td></tr><tr><td>4 </td><td><span style="color: rgb(184, 49, 47)">Fighter 3:</span></td><td>Battle Master</td><td>Extra damage when you need it</td></tr><tr><td>5 </td><td><span style="color: rgb(184, 49, 47)">Fighter 4:</span></td><td>Asi</td><td></td></tr><tr><td>6 </td><td><span style="color: rgb(184, 49, 47)">Fighter 5:</span></td><td>Extra Attack</td><td>Extra dpr</td></tr></table><p></p><table style='width: 100%'><tr><td>1 </td><td><span style="color: rgb(184, 49, 47)">Fighter 1:</span></td><td></td><td></td></tr><tr><td>2 </td><td><span style="color: rgb(0, 168, 133)">Ranger 1:</span></td><td></td><td></td></tr><tr><td>3 </td><td><span style="color: rgb(0, 168, 133)">Ranger 2: </span></td><td>Hunters Mark, Fighting style (Two Weapon Fighting)</td><td></td></tr><tr><td>4 </td><td><span style="color: rgb(0, 168, 133)">Ranger 3:</span></td><td>Gloom stalker</td><td>Extra attack on first turn and an extra 1d8 per hit.</td></tr><tr><td>5 </td><td><span style="color: rgb(0, 168, 133)">Ranger 4:</span></td><td>Asi</td><td></td></tr><tr><td>6 </td><td><span style="color: rgb(0, 168, 133)">Ranger 5:</span></td><td>Pass without trace, Extra Attack</td><td></td></tr></table><p></p><table style='width: 100%'><tr><td>1 </td><td><span style="color: rgb(184, 49, 47)">Fighter 1:</span></td><td></td><td></td></tr><tr><td>2 </td><td><span style="color: rgb(85, 57, 130)">Rogue 1:</span></td><td>Sneak Attack, Expertise</td><td>Expertise is a tick</td></tr><tr><td>3 </td><td><span style="color: rgb(184, 49, 47)">Fighter 2:</span></td><td>Action Surge</td><td>Yep!</td></tr><tr><td>4 </td><td><span style="color: rgb(85, 57, 130)">Rogue 2:</span></td><td>Cunning Action</td><td></td></tr><tr><td>5 </td><td><span style="color: rgb(85, 57, 130)">Rogue 3:</span></td><td>Assassinate</td><td>Nova!</td></tr><tr><td>6 </td><td><span style="color: rgb(184, 49, 47)">Fighter 3:</span></td><td>Battle Master</td><td></td></tr></table><p></p><p></p><p>I realize this entire build is based on surprise damage and that surprise is not consistent. I'm kind of nervous about it, I don't know what damage I should be doing at end game per turn, I don't know what is normal/average.</p></blockquote><p></p>
[QUOTE="Snacktastic, post: 8073485, member: 7025901"] Any chance anyone could help me out with some DPR calculations? And ideas on how much is actually good/needed at any level? The three early game builds I am looking at based on the advice given thus far. Fighter 5 / Rogue 1 : Pros = Seems to combine the consistency of the fighter class with the early utility of the rogue class; in the next two levels assassinate comes Con's = No ranger levels until level 8 so levels 9-14 will see much less growth. Fighter 1 / Ranger 5: Pros = Get's the extra attack, pass without trace, gloom stalker (god tier imo) damage in turn one. Fighter 2 and Rogue 1 in the next two levels (followed by rogue 2-3) should ramp up quickly-ish. However; Cons = No Action surge or Rogue though, [B]so full assassinate nova will not occur until level 9 or 10.[/B] Fighter 3/Rogue 3: Pro's = Assassinate, expertise, action surge and battle master all there! Cons = No extra attack until level 8, no ranger levels so 9 - 14 levels will be pain. [B]All ASI come very late in comparison to single class [/B] [TABLE] [TR] [TD]1 [/TD] [TD][COLOR=rgb(184, 49, 47)]Fighter 1:[/COLOR][/TD] [TD]Archery[/TD] [TD][/TD] [/TR] [TR] [TD]2 [/TD] [TD][COLOR=rgb(85, 57, 130)]Rogue 1:[/COLOR][/TD] [TD]Sneak Attack, Expertise[/TD] [TD]Expertise Utility[/TD] [/TR] [TR] [TD]3 [/TD] [TD][COLOR=rgb(184, 49, 47)]Fighter 2:[/COLOR][/TD] [TD]Action Surge[/TD] [TD]<- enough said?[/TD] [/TR] [TR] [TD]4 [/TD] [TD][COLOR=rgb(184, 49, 47)]Fighter 3:[/COLOR][/TD] [TD]Battle Master[/TD] [TD]Extra damage when you need it[/TD] [/TR] [TR] [TD]5 [/TD] [TD][COLOR=rgb(184, 49, 47)]Fighter 4:[/COLOR][/TD] [TD]Asi[/TD] [TD][/TD] [/TR] [TR] [TD]6 [/TD] [TD][COLOR=rgb(184, 49, 47)]Fighter 5:[/COLOR][/TD] [TD]Extra Attack[/TD] [TD]Extra dpr[/TD] [/TR] [/TABLE] [TABLE] [TR] [TD]1 [/TD] [TD][COLOR=rgb(184, 49, 47)]Fighter 1:[/COLOR][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]2 [/TD] [TD][COLOR=rgb(0, 168, 133)]Ranger 1:[/COLOR][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]3 [/TD] [TD][COLOR=rgb(0, 168, 133)]Ranger 2: [/COLOR][/TD] [TD]Hunters Mark, Fighting style (Two Weapon Fighting)[/TD] [TD][/TD] [/TR] [TR] [TD]4 [/TD] [TD][COLOR=rgb(0, 168, 133)]Ranger 3:[/COLOR][/TD] [TD]Gloom stalker[/TD] [TD]Extra attack on first turn and an extra 1d8 per hit.[/TD] [/TR] [TR] [TD]5 [/TD] [TD][COLOR=rgb(0, 168, 133)]Ranger 4:[/COLOR][/TD] [TD]Asi[/TD] [TD][/TD] [/TR] [TR] [TD]6 [/TD] [TD][COLOR=rgb(0, 168, 133)]Ranger 5:[/COLOR][/TD] [TD]Pass without trace, Extra Attack[/TD] [TD][/TD] [/TR] [/TABLE] [TABLE] [TR] [TD]1 [/TD] [TD][COLOR=rgb(184, 49, 47)]Fighter 1:[/COLOR][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]2 [/TD] [TD][COLOR=rgb(85, 57, 130)]Rogue 1:[/COLOR][/TD] [TD]Sneak Attack, Expertise[/TD] [TD]Expertise is a tick[/TD] [/TR] [TR] [TD]3 [/TD] [TD][COLOR=rgb(184, 49, 47)]Fighter 2:[/COLOR][/TD] [TD]Action Surge[/TD] [TD]Yep![/TD] [/TR] [TR] [TD]4 [/TD] [TD][COLOR=rgb(85, 57, 130)]Rogue 2:[/COLOR][/TD] [TD]Cunning Action[/TD] [TD][/TD] [/TR] [TR] [TD]5 [/TD] [TD][COLOR=rgb(85, 57, 130)]Rogue 3:[/COLOR][/TD] [TD]Assassinate[/TD] [TD]Nova![/TD] [/TR] [TR] [TD]6 [/TD] [TD][COLOR=rgb(184, 49, 47)]Fighter 3:[/COLOR][/TD] [TD]Battle Master[/TD] [TD][/TD] [/TR] [/TABLE] I realize this entire build is based on surprise damage and that surprise is not consistent. I'm kind of nervous about it, I don't know what damage I should be doing at end game per turn, I don't know what is normal/average. [/QUOTE]
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