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5e Balance Tweaks
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<blockquote data-quote="Ahrimon" data-source="post: 6708951" data-attributes="member: 12630"><p>No comment since I haven't experienced these or researched them.</p><p></p><p>Conjure X - One of the recent errata (or sage advice) explained that the DM controls what is summoned for the various summon spells, so this shouldn't be an issue unless the DM wants it to be.</p><p>Illusions - I can't see where this would be a problem. The spells call for diamonds not illusions. Illusionary diamonds are not real diamonds.</p><p>Polearm Master - cleared up by the devs</p><p></p><p>Charger - No issue with your change</p><p>Sharpshooter - I'm more of a fan of replacing the -5/+10 with +1 dex</p><p>Martial Adept - No comment</p><p>Beastmaster - I like the revive ability, but I think I'd rather just see the animal be a spirit in animal form so there's no issue with re-summoning it.</p><p>Grappler - No comment</p><p>Savage Attacker - No comment</p><p>Greatweapon Master - I would rather replace the -5/+10 with +1 to strength</p><p>Mordenkain's sword - No comment</p><p>Pact Blade - I'm good with Str or Dex (Depending on the weapon) but I would like to see something along the lines of the EK's Eldritch Strike. </p><p></p><p>Magic Secrets - No comment</p><p>Medium Armor Mastery - I like your suggestion</p><p>Elemental Adept - I like it</p><p>Rangers - I like it. Perhaps add Primeval Awareness back in as a 1/rest ability.</p><p>Fighter (Champion) - This is my prefered fighter, but I'll admit sometimes it feels a bit weak. I don't think it needs a d12 HP though. I think any power up should tie into it's crit ability. What about a free attack (similar to the hunter) on a crit. Or advantage on your next attack before the end of your next turn on a crit. What about double weapon crit dice and later triple.</p><p>Witch Bolt - Sounds good</p><p>Lighting Arrow - No comment</p><p>Quicken - I don't think this one is overpowered.</p><p>Crossbow Expertise - I like how it is currently. It's good for all ranged characters and is therefore a very versatile feat.</p><p></p><p>Additionally I would like to see heavy armor mastery reduce the damage done by your proficiency bonus. Damage is the primary scaling portion of 5e so I think that the feat should scale to maintain potency throughout all levels.</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 6708951, member: 12630"] No comment since I haven't experienced these or researched them. Conjure X - One of the recent errata (or sage advice) explained that the DM controls what is summoned for the various summon spells, so this shouldn't be an issue unless the DM wants it to be. Illusions - I can't see where this would be a problem. The spells call for diamonds not illusions. Illusionary diamonds are not real diamonds. Polearm Master - cleared up by the devs Charger - No issue with your change Sharpshooter - I'm more of a fan of replacing the -5/+10 with +1 dex Martial Adept - No comment Beastmaster - I like the revive ability, but I think I'd rather just see the animal be a spirit in animal form so there's no issue with re-summoning it. Grappler - No comment Savage Attacker - No comment Greatweapon Master - I would rather replace the -5/+10 with +1 to strength Mordenkain's sword - No comment Pact Blade - I'm good with Str or Dex (Depending on the weapon) but I would like to see something along the lines of the EK's Eldritch Strike. Magic Secrets - No comment Medium Armor Mastery - I like your suggestion Elemental Adept - I like it Rangers - I like it. Perhaps add Primeval Awareness back in as a 1/rest ability. Fighter (Champion) - This is my prefered fighter, but I'll admit sometimes it feels a bit weak. I don't think it needs a d12 HP though. I think any power up should tie into it's crit ability. What about a free attack (similar to the hunter) on a crit. Or advantage on your next attack before the end of your next turn on a crit. What about double weapon crit dice and later triple. Witch Bolt - Sounds good Lighting Arrow - No comment Quicken - I don't think this one is overpowered. Crossbow Expertise - I like how it is currently. It's good for all ranged characters and is therefore a very versatile feat. Additionally I would like to see heavy armor mastery reduce the damage done by your proficiency bonus. Damage is the primary scaling portion of 5e so I think that the feat should scale to maintain potency throughout all levels. [/QUOTE]
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