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<blockquote data-quote="The Choice" data-source="post: 6327460" data-attributes="member: 90669"><p>That's not even close to any working definition of the word "game", much less "role-playing</p><p>game". It encompasses, at best, a fraction of the experience.</p><p></p><p>There are, in fact, games that have no recognizable, predictable patterns. And several</p><p>role-playing games eschew such elements to one degree or another (1st edition AD&D being</p><p>one of them.</p><p></p><p>But on this thread's particular topic : the core framework of the game is poor, but some </p><p>decent bits of rules design are hanging on it (I like the purity of advantage/disadvantage</p><p>as a concept, but it clashes with the bag of miscelaneous +1s floating around the system,</p><p>for a game with a more limited focus, bounded accuracy could be a wonderful goal if applied</p><p>consistently, and I like the simplicity of "everything is your ability modifier" (not "ability </p><p>score", cuz DtAS), but it would require dumping the skills system and sticking with something</p><p>like 13th Age's backgrounds system).</p><p></p><p>In short : I'm not sold, but the bit at the start about being inclusive about characters and </p><p>players who do not fit the traditional gender binary is encouraging and tells me that, despite</p><p>the fact that I disagree with the direction taken by the game designers, I at least know they</p><p>are good people.</p></blockquote><p></p>
[QUOTE="The Choice, post: 6327460, member: 90669"] That's not even close to any working definition of the word "game", much less "role-playing game". It encompasses, at best, a fraction of the experience. There are, in fact, games that have no recognizable, predictable patterns. And several role-playing games eschew such elements to one degree or another (1st edition AD&D being one of them. But on this thread's particular topic : the core framework of the game is poor, but some decent bits of rules design are hanging on it (I like the purity of advantage/disadvantage as a concept, but it clashes with the bag of miscelaneous +1s floating around the system, for a game with a more limited focus, bounded accuracy could be a wonderful goal if applied consistently, and I like the simplicity of "everything is your ability modifier" (not "ability score", cuz DtAS), but it would require dumping the skills system and sticking with something like 13th Age's backgrounds system). In short : I'm not sold, but the bit at the start about being inclusive about characters and players who do not fit the traditional gender binary is encouraging and tells me that, despite the fact that I disagree with the direction taken by the game designers, I at least know they are good people. [/QUOTE]
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