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<blockquote data-quote="Steampunkette" data-source="post: 8438503" data-attributes="member: 6796468"><p>Dude, I've been playing for the better part of 30 years. My title on this forum is "Creator of Worlds". You don't need to tell me that D&D encouraged people to create their own worlds 20+ years ago. You also don't need to walk me through D&D's history of Campaign settings.</p><p></p><p>The point is that Critical Role, with it's massive audience and influence, said "Don't just play in our world, create your own" to people who weren't playing 5 years ago. To people who weren't playing 1 year ago.</p><p></p><p>Critical Role became a popular property and then expressly said "Do your own thing, don't copy what we're doing" and brand spanking new players dove into that, is the point I'm making. When it would've been vastly easier and more profitable to instead release splat after splat tied to Exandria and the Critical Role characters, which their audience would've eagerly consumed with neither hesitation nor qualm, because that's how our current media consumption works, they actively told people to go out and make their own worlds.</p><p></p><p>Like... seriously. I'm in Twitch Streamer Discords and when I showed some of them Sins of the Scorpion Age they were -confused-. Shocked at how much stuff I just "Made Up" even though a bunch of them are D&D players, themselves. Even now, in Ficus Fox's discord there's this perception that a team of people, of whom I was just one, put the world together... because it's seen as too much.</p><p></p><p>[ATTACH=full]145774[/ATTACH]</p><p>Here's some Excerpts from one conversation I had, there, a month ago and a few notes when I released the Discord link.</p><p></p><p><strong>TL<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />R:</strong></p><p>"Kids, Today" would probably have just bought everything Exandria if they'd been given the chance. Instead, Mercer and Crew actively encouraged them to create their own worlds. And we're talking about a Fanbase that gave them almost $12 million to make a cartoon about their characters...</p><p></p><p>The idea that what TSR encouraged 40 years ago means more than a fart on a windy day in our current consumer culture is just wild...</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8438503, member: 6796468"] Dude, I've been playing for the better part of 30 years. My title on this forum is "Creator of Worlds". You don't need to tell me that D&D encouraged people to create their own worlds 20+ years ago. You also don't need to walk me through D&D's history of Campaign settings. The point is that Critical Role, with it's massive audience and influence, said "Don't just play in our world, create your own" to people who weren't playing 5 years ago. To people who weren't playing 1 year ago. Critical Role became a popular property and then expressly said "Do your own thing, don't copy what we're doing" and brand spanking new players dove into that, is the point I'm making. When it would've been vastly easier and more profitable to instead release splat after splat tied to Exandria and the Critical Role characters, which their audience would've eagerly consumed with neither hesitation nor qualm, because that's how our current media consumption works, they actively told people to go out and make their own worlds. Like... seriously. I'm in Twitch Streamer Discords and when I showed some of them Sins of the Scorpion Age they were -confused-. Shocked at how much stuff I just "Made Up" even though a bunch of them are D&D players, themselves. Even now, in Ficus Fox's discord there's this perception that a team of people, of whom I was just one, put the world together... because it's seen as too much. [ATTACH type="full"]145774[/ATTACH] Here's some Excerpts from one conversation I had, there, a month ago and a few notes when I released the Discord link. [B]TL:DR:[/B] "Kids, Today" would probably have just bought everything Exandria if they'd been given the chance. Instead, Mercer and Crew actively encouraged them to create their own worlds. And we're talking about a Fanbase that gave them almost $12 million to make a cartoon about their characters... The idea that what TSR encouraged 40 years ago means more than a fart on a windy day in our current consumer culture is just wild... [/QUOTE]
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