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<blockquote data-quote="teitan" data-source="post: 8439326" data-attributes="member: 3457"><p>Yeah except you aren't acknowledging it is the default expectation for 5e, that you are creating your own world and that the core rulebooks, including the expansions you yourself are talking about are all generic while also crediting Critical Role for people homebrewing. While CR is huge, absolutely massive, and infuential, I don't think the fans need their encouragement to make stuff up because the one thing with CR fans that I have noticed is that they are massively creative, experimental and wild in their imaginations coming up with unique ideas and concepts even before discovering CR. With some all CR did was give them a gateway to opening up in a similar way that anime or manga did for the millenial generation and things like comic books, NIN, Manson and the grunge era did for Gen Z. But the rulebooks and expansions, which outsold Tal'dorei, the only CR rulebook for a handful or years, by a pretty decent margin, didn't say anything about Exandria and Mercer didn't have a D&D credit until Dragon Heist. I get what you are saying but you're really doing a massive disservice to homebrewers by just saying... Critical Role is why. No, it's a gateway sure but not necessarily why people are homebrewing.</p></blockquote><p></p>
[QUOTE="teitan, post: 8439326, member: 3457"] Yeah except you aren't acknowledging it is the default expectation for 5e, that you are creating your own world and that the core rulebooks, including the expansions you yourself are talking about are all generic while also crediting Critical Role for people homebrewing. While CR is huge, absolutely massive, and infuential, I don't think the fans need their encouragement to make stuff up because the one thing with CR fans that I have noticed is that they are massively creative, experimental and wild in their imaginations coming up with unique ideas and concepts even before discovering CR. With some all CR did was give them a gateway to opening up in a similar way that anime or manga did for the millenial generation and things like comic books, NIN, Manson and the grunge era did for Gen Z. But the rulebooks and expansions, which outsold Tal'dorei, the only CR rulebook for a handful or years, by a pretty decent margin, didn't say anything about Exandria and Mercer didn't have a D&D credit until Dragon Heist. I get what you are saying but you're really doing a massive disservice to homebrewers by just saying... Critical Role is why. No, it's a gateway sure but not necessarily why people are homebrewing. [/QUOTE]
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