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General Tabletop Discussion
*Dungeons & Dragons
5e, bringing the importance of environment back to the front?
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<blockquote data-quote="The_Gneech" data-source="post: 6429191" data-attributes="member: 6779"><p>This kind of thing came up just tonight in my game: the characters finally decided to take on the Redbrands in their hideout. One of them is the former member, so I gave them a map based on the parts of the hideout he'd seen, including the secret tunnel. The players blocked the door from the manor cellars and put caltrops in front of it to block the escape route, then went around and entered through the "back door" and started their assault.</p><p></p><p>Thus, when Glass-Staff and one of Black Spider's doppelganger lackeys tried to make their escape, they were confronted by a blocked door, and then stepped on caltrops once they got past it! This enabled the party to capture the doppelganger after tracking its bloody footprints, although Glass-Staff still managed to get away.</p><p></p><p>I can't say for sure if it's an artifact of the system– my group is made up of experienced old grognards and this kind of thing is not unheard of for them– but I do think the system certainly encourages it. By treating the dungeon as a holistic entity instead of each room being a big, set-piece encounter, the whole thing becomes a lot more dynamic. The alarm being raised was a constant threat, the cramped quarters made moving and maneuvering difficult, and so on.</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 6429191, member: 6779"] This kind of thing came up just tonight in my game: the characters finally decided to take on the Redbrands in their hideout. One of them is the former member, so I gave them a map based on the parts of the hideout he'd seen, including the secret tunnel. The players blocked the door from the manor cellars and put caltrops in front of it to block the escape route, then went around and entered through the "back door" and started their assault. Thus, when Glass-Staff and one of Black Spider's doppelganger lackeys tried to make their escape, they were confronted by a blocked door, and then stepped on caltrops once they got past it! This enabled the party to capture the doppelganger after tracking its bloody footprints, although Glass-Staff still managed to get away. I can't say for sure if it's an artifact of the system– my group is made up of experienced old grognards and this kind of thing is not unheard of for them– but I do think the system certainly encourages it. By treating the dungeon as a holistic entity instead of each room being a big, set-piece encounter, the whole thing becomes a lot more dynamic. The alarm being raised was a constant threat, the cramped quarters made moving and maneuvering difficult, and so on. -The Gneech :cool: [/QUOTE]
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5e, bringing the importance of environment back to the front?
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