Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
5e, bringing the importance of environment back to the front?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6430379" data-attributes="member: 5834"><p>I am finding that we don't consult the rulebooks as often for situations like this because there is nothing to consult. So when a player comes up with an effective way to handle an encounter that rules don't cover, we roll with it if itsounds reasonable. Not sure if the system encourages this type of behavior, but I will say that it discourages it less. A lot of players don't even bother to try if they know the game is going to be slowed as the DM consults several different books to figure out how something outside the box works. In 5E the DM figures it out without a book or hand waves it if it sounds reasonable. This makes the game go faster and keeps everything moving in a more dynamic fashion than when you had to open a book to figure out small details involving movement, fire damage, and the like.</p><p></p><p>Also the lack of ability of casters and players to end encounters with insane damage or spells requires players to think of alternate, non-magical means to gain an advantage in an encounter. This definitely benefits the skill guys like the rogue or ranger and creative players that like to think outside the box finding interesting ways to take advantage of the environment or the tools at their disposal.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6430379, member: 5834"] I am finding that we don't consult the rulebooks as often for situations like this because there is nothing to consult. So when a player comes up with an effective way to handle an encounter that rules don't cover, we roll with it if itsounds reasonable. Not sure if the system encourages this type of behavior, but I will say that it discourages it less. A lot of players don't even bother to try if they know the game is going to be slowed as the DM consults several different books to figure out how something outside the box works. In 5E the DM figures it out without a book or hand waves it if it sounds reasonable. This makes the game go faster and keeps everything moving in a more dynamic fashion than when you had to open a book to figure out small details involving movement, fire damage, and the like. Also the lack of ability of casters and players to end encounters with insane damage or spells requires players to think of alternate, non-magical means to gain an advantage in an encounter. This definitely benefits the skill guys like the rogue or ranger and creative players that like to think outside the box finding interesting ways to take advantage of the environment or the tools at their disposal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e, bringing the importance of environment back to the front?
Top