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5e, bringing the importance of environment back to the front?
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<blockquote data-quote="Mistwell" data-source="post: 6430653" data-attributes="member: 2525"><p>In our playtests and on through the actual release I've found player creativity has played a MUCH greater role in our games than previously. </p><p></p><p>Whatever the reason, they're thinking through encounters and finding ways to overcome them that as a DM I never anticipated. We had a Wyvern that should have been a really nasty solo challenge for them die before it even got a turn due to very good planning by the players. And my players found a way to use some flesh golems against a room full of first trolls, and then manticores, in another totally unexpected way. They used a trap on some other creatures, negotiated with some bullywugs to the detriment of some kobolds, ran some ambushes with clever use of a web spell, and all sorts of interesting tactics.</p><p></p><p>It's not that they never did this in prior editions - it's just that they seem to be doing it a lot more now. And I think it's from a general sense of not looking at their character sheet all the time to see what's possible, but instead focusing more on the challenge itself.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6430653, member: 2525"] In our playtests and on through the actual release I've found player creativity has played a MUCH greater role in our games than previously. Whatever the reason, they're thinking through encounters and finding ways to overcome them that as a DM I never anticipated. We had a Wyvern that should have been a really nasty solo challenge for them die before it even got a turn due to very good planning by the players. And my players found a way to use some flesh golems against a room full of first trolls, and then manticores, in another totally unexpected way. They used a trap on some other creatures, negotiated with some bullywugs to the detriment of some kobolds, ran some ambushes with clever use of a web spell, and all sorts of interesting tactics. It's not that they never did this in prior editions - it's just that they seem to be doing it a lot more now. And I think it's from a general sense of not looking at their character sheet all the time to see what's possible, but instead focusing more on the challenge itself. [/QUOTE]
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5e, bringing the importance of environment back to the front?
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