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5E burnout - looking for a summer RPG
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<blockquote data-quote="MNblockhead" data-source="post: 8669485" data-attributes="member: 6796661"><p>Yeah, I try to recommend systems the meet what the OP is asking for. At the same time, I only like to recommend systems I've either played or at least have read through and understand. </p><p></p><p>I also avoid overly niche games. For example, I love Dialect: A Game About Language and How it Dies. I've had some very good experiences with that game, but it just isn't for everyone. Also, I don't think it works well as a Beer & Pretzles game, like the OP seems to be asking for. Also, even through you could absolutely play it online, I feel it is a much better experience in person. And while it is rules light, it is such a different way of playing TTRPGs, it can be harder for some people to grok than another stats and dice game.</p><p></p><p>I also left off GRIN. It is a TTRPG that has one page of rules and uses a custom deck of cards. I actually used it as part of my 5e game when the players went into the Feywild and I wanted to creat a very different feel to make it feel like an alien and dagerous place where they didn't understand exactly how reality worked and where things felt chaotic. It is a fun game. And it is free: <a href="https://www.arcana-games.com/_files/ugd/98d507_ca8d6a569cbc441784f7ec28342ebef7.pdf" target="_blank">https://www.arcana-games.com/_files/ugd/98d507_ca8d6a569cbc441784f7ec28342ebef7.pdf</a>. If I were to run it online, I would create digital cards and put them into Foundry using its new card-playing functionality. But that might be more effort than many people would want to deal with. EDIT: as I was creating this I looked at the rules again. You can play with a standard 52 deck of playing cards. So you can play on any VTT that support card decks, which will generally come with at least one standard deck for free. When I played, I bought the specialty deck. I forgot that you don't need the specialty deck to play.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8669485, member: 6796661"] Yeah, I try to recommend systems the meet what the OP is asking for. At the same time, I only like to recommend systems I've either played or at least have read through and understand. I also avoid overly niche games. For example, I love Dialect: A Game About Language and How it Dies. I've had some very good experiences with that game, but it just isn't for everyone. Also, I don't think it works well as a Beer & Pretzles game, like the OP seems to be asking for. Also, even through you could absolutely play it online, I feel it is a much better experience in person. And while it is rules light, it is such a different way of playing TTRPGs, it can be harder for some people to grok than another stats and dice game. I also left off GRIN. It is a TTRPG that has one page of rules and uses a custom deck of cards. I actually used it as part of my 5e game when the players went into the Feywild and I wanted to creat a very different feel to make it feel like an alien and dagerous place where they didn't understand exactly how reality worked and where things felt chaotic. It is a fun game. And it is free: [URL]https://www.arcana-games.com/_files/ugd/98d507_ca8d6a569cbc441784f7ec28342ebef7.pdf[/URL]. If I were to run it online, I would create digital cards and put them into Foundry using its new card-playing functionality. But that might be more effort than many people would want to deal with. EDIT: as I was creating this I looked at the rules again. You can play with a standard 52 deck of playing cards. So you can play on any VTT that support card decks, which will generally come with at least one standard deck for free. When I played, I bought the specialty deck. I forgot that you don't need the specialty deck to play. [/QUOTE]
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