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General Tabletop Discussion
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5e but fewer rules and lower HP totals?
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<blockquote data-quote="Quickleaf" data-source="post: 9342873" data-attributes="member: 20323"><p>Sure... it's evolved over years from "popcorn clustered" to a more mutable system or set of systems...</p><p></p><p><strong>Dynamic Initiative</strong></p><p>[SPOILER]</p><p>Dynamic initiative acknowledges that there are degrees of combat scenes, and they are served by different approaches to initiative.</p><p></p><p><strong>Snap Scenes: </strong>When there’s just a few monsters of the same type, like a quick guard scene, it can be resolved with the active/leading player rolling initiative against a DC of 10 + the monster’s DEX. PC wins? They go first. PC loses? Monsters go first. Sometimes, the combat can even be resolved simply as “resolve the PC’s action" without this initiative roll.</p><p></p><p><strong>Typical Scenes: </strong>For <em>most</em> combat encounters, initiative is not rolled and the round begins with whoever triggered the scene (if in doubt, have one PC roll versus one monster to determine who goes first). When that character finishes their turn, they choose the next creature/group to act, and so on. The last person to act in the current round decides who starts the new round – but they can't pick themselves. HOWEVER, a creature/PC that hasn’t taken a turn yet this round may interrupt the order if it took damage or if it spends Inspiration or a Legendary Resistance (or similar resource).</p><p><em>Side note: In dungeon exploration, maintaining initiative order throughout (so it doesn't always start with same person, but either with where you left off) can be a way to deal with one recurring instigator player stealing spotlight. It's an option if you need it. </em></p><p></p><p><strong>Climax Scenes: </strong>For climactic / set-piece / boss encounters, everyone rolls initiative as per RAW. If the PCs are not surprised, the players may have about one minute to make their plan of attack. During initiative, players who have consecutive turns with no monsters in between them may act in any order they wish, including overlapping their turns.</p><p><em>Side note: I've been doing this a while as "clustered initiative." For point of reference, I believe this is how BG3's initiative works.</em></p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9342873, member: 20323"] Sure... it's evolved over years from "popcorn clustered" to a more mutable system or set of systems... [B]Dynamic Initiative[/B] [SPOILER] Dynamic initiative acknowledges that there are degrees of combat scenes, and they are served by different approaches to initiative. [B]Snap Scenes: [/B]When there’s just a few monsters of the same type, like a quick guard scene, it can be resolved with the active/leading player rolling initiative against a DC of 10 + the monster’s DEX. PC wins? They go first. PC loses? Monsters go first. Sometimes, the combat can even be resolved simply as “resolve the PC’s action" without this initiative roll. [B]Typical Scenes: [/B]For [I]most[/I] combat encounters, initiative is not rolled and the round begins with whoever triggered the scene (if in doubt, have one PC roll versus one monster to determine who goes first). When that character finishes their turn, they choose the next creature/group to act, and so on. The last person to act in the current round decides who starts the new round – but they can't pick themselves. HOWEVER, a creature/PC that hasn’t taken a turn yet this round may interrupt the order if it took damage or if it spends Inspiration or a Legendary Resistance (or similar resource). [I]Side note: In dungeon exploration, maintaining initiative order throughout (so it doesn't always start with same person, but either with where you left off) can be a way to deal with one recurring instigator player stealing spotlight. It's an option if you need it. [/I] [B]Climax Scenes: [/B]For climactic / set-piece / boss encounters, everyone rolls initiative as per RAW. If the PCs are not surprised, the players may have about one minute to make their plan of attack. During initiative, players who have consecutive turns with no monsters in between them may act in any order they wish, including overlapping their turns. [I]Side note: I've been doing this a while as "clustered initiative." For point of reference, I believe this is how BG3's initiative works.[/I] [/SPOILER] [/QUOTE]
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5e but fewer rules and lower HP totals?
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