Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5E Can't Fail If It Focuses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tovec" data-source="post: 5914766" data-attributes="member: 95493"><p>Exclude the 10 minute part and you have classic star trek transporters. Transporting from one transporter room to another <em>sounds </em>great, but the amount of options that exist where you teleport to a completely different point are endless. If anything I think that teleportation pads are too limiting and deserve too many rules to make them work effectively to be practical.</p><p></p><p>Now I'm not saying there shouldn't be serious restrictions to teleporting. Especially as to where they can end up or what stops them before they re-materialize. Thick stone, magical warding, lead, or similar tricks should automatically cause teleportation to fail. Simple tricks should be known to make it so that people can easily guard against teleportation. But that is completely different than teleportation pads. If anything teleportation pads should allow near perfect teleporting but other forms should exist too.</p><p></p><p>Just my two cents.</p><p></p><p></p><p>5e isn't doomed. The open beta isn't even out yet. It will fail if it doesn't appeal to a large enough market, which will be people of any edition and every edition who are willing to give it a try. If they limit the design to a rehash of 4e then they automatically alienate anyone who didn't like 4e, simple as that. Now there are certainly ways to introduce element of 4e that non-4e people will like (or at least tolerate) but they can't just make 4e and reintroduce older ideas and call it job done.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5914766, member: 95493"] Exclude the 10 minute part and you have classic star trek transporters. Transporting from one transporter room to another [I]sounds [/I]great, but the amount of options that exist where you teleport to a completely different point are endless. If anything I think that teleportation pads are too limiting and deserve too many rules to make them work effectively to be practical. Now I'm not saying there shouldn't be serious restrictions to teleporting. Especially as to where they can end up or what stops them before they re-materialize. Thick stone, magical warding, lead, or similar tricks should automatically cause teleportation to fail. Simple tricks should be known to make it so that people can easily guard against teleportation. But that is completely different than teleportation pads. If anything teleportation pads should allow near perfect teleporting but other forms should exist too. Just my two cents. 5e isn't doomed. The open beta isn't even out yet. It will fail if it doesn't appeal to a large enough market, which will be people of any edition and every edition who are willing to give it a try. If they limit the design to a rehash of 4e then they automatically alienate anyone who didn't like 4e, simple as that. Now there are certainly ways to introduce element of 4e that non-4e people will like (or at least tolerate) but they can't just make 4e and reintroduce older ideas and call it job done. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5E Can't Fail If It Focuses
Top