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5E Can't Fail If It Focuses
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<blockquote data-quote="Nikmal" data-source="post: 5914916" data-attributes="member: 12225"><p>5E will not be as successful as it possibly could be if it fails to bring in the players they lost! Right now D&D is the second best in sales to another role playing game company. In ALL the years previous to 4E this has NEVER happened before. 4E comes out and they fractured their fan base and lost over half of their fans. All in the name of trying to get new/er players in to their game. This was not necessarily a bad thing but in the long run it worked for some part but not as well as was originally hoped. </p><p></p><p>This game is not a video game, treating it like it is a video type of character where there is PvP and PvE type of mentality, where there needs to be balance across all the classes is what is part of the fracture (among other things too) that made it a mistake in my own opinion. I am NOT saying 4E is modeled after a video game per se but I think that trying to achieve balance is trying to become like one though. If I wanted that I would pay for that. </p><p></p><p>If WotC takes feedback seriously and actually listens to ALL of it's fan base and even the ones that were lost. I think that they may have good game once again. Right now as it stands I am a hold out and hope that they follow Paizo's example and make sure the fans have a say in how their game is written/played and developed. Ignore the fans and that will be a mistake. </p><p></p><p>I am one of those fans and as it stands right now, 4E does NOT cut it with the balancing act it is <em>trying</em> to pull off constantly.</p></blockquote><p></p>
[QUOTE="Nikmal, post: 5914916, member: 12225"] 5E will not be as successful as it possibly could be if it fails to bring in the players they lost! Right now D&D is the second best in sales to another role playing game company. In ALL the years previous to 4E this has NEVER happened before. 4E comes out and they fractured their fan base and lost over half of their fans. All in the name of trying to get new/er players in to their game. This was not necessarily a bad thing but in the long run it worked for some part but not as well as was originally hoped. This game is not a video game, treating it like it is a video type of character where there is PvP and PvE type of mentality, where there needs to be balance across all the classes is what is part of the fracture (among other things too) that made it a mistake in my own opinion. I am NOT saying 4E is modeled after a video game per se but I think that trying to achieve balance is trying to become like one though. If I wanted that I would pay for that. If WotC takes feedback seriously and actually listens to ALL of it's fan base and even the ones that were lost. I think that they may have good game once again. Right now as it stands I am a hold out and hope that they follow Paizo's example and make sure the fans have a say in how their game is written/played and developed. Ignore the fans and that will be a mistake. I am one of those fans and as it stands right now, 4E does NOT cut it with the balancing act it is [I]trying[/I] to pull off constantly. [/QUOTE]
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