Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5E Can't Fail If It Focuses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Mhoram" data-source="post: 5915137" data-attributes="member: 4789"><p>AC as Dex+Armor+mods</p><p>Hit bonus as positive</p><p>Saving throws not saving defenses.</p><p>Lots and lots and lots of building options. Hundreds of themes and backgrounds, thousands of feats- but just as many "default builds" to just pick theme and background and run in 15 minutes.</p><p>Mostly Vancing Spellcasting with some small "do all day powers," at-will if you want to use that terminology, to be able to be magical all day.</p><p>Fighters have all sorts of special stuff they can do.</p><p>Monks that kick butt.</p><p>Gridless combat as primary approach.</p><p>GM adjucations - the GM sets the scene, you describe your actions, GM tells you which attribute to roll (or skill) i.e the rules do not tell you exactly what happens the GM does (pre-third as it were).</p><p>Balanced by adventure, not encounter.</p><p>Thinking a way out of fight with tactics or avoidence is the best solution to the problem, you only fight when you have to (and a less focused role on combat than has been seen previously)</p><p>Multiclassing that works (and is as flexible as 3.x - but without the problems)</p><p>Modifiers from Stats work as they have in 3rd - but a limit on how high an ability can go - 25 (the classic 1st ed cap).</p><p>Epic level rules, or the game is structured that if you never want to stop playing a character, and advancing levels, you never have too - you can play one character for a decade and get to level 100 or something. In other words no Hard Stop of character advancement.</p><p></p><p>And whatever new innovation comes up.</p><p></p><p>Basically the bits I liked about all editions all thrown together. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>That is what I would like.. for me - whether it would sell - who knows? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I don't care if most of that were in one module or another, but if I can configure the game to the way I like, I'll be a happy camper.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 5915137, member: 4789"] AC as Dex+Armor+mods Hit bonus as positive Saving throws not saving defenses. Lots and lots and lots of building options. Hundreds of themes and backgrounds, thousands of feats- but just as many "default builds" to just pick theme and background and run in 15 minutes. Mostly Vancing Spellcasting with some small "do all day powers," at-will if you want to use that terminology, to be able to be magical all day. Fighters have all sorts of special stuff they can do. Monks that kick butt. Gridless combat as primary approach. GM adjucations - the GM sets the scene, you describe your actions, GM tells you which attribute to roll (or skill) i.e the rules do not tell you exactly what happens the GM does (pre-third as it were). Balanced by adventure, not encounter. Thinking a way out of fight with tactics or avoidence is the best solution to the problem, you only fight when you have to (and a less focused role on combat than has been seen previously) Multiclassing that works (and is as flexible as 3.x - but without the problems) Modifiers from Stats work as they have in 3rd - but a limit on how high an ability can go - 25 (the classic 1st ed cap). Epic level rules, or the game is structured that if you never want to stop playing a character, and advancing levels, you never have too - you can play one character for a decade and get to level 100 or something. In other words no Hard Stop of character advancement. And whatever new innovation comes up. Basically the bits I liked about all editions all thrown together. :D That is what I would like.. for me - whether it would sell - who knows? :D I don't care if most of that were in one module or another, but if I can configure the game to the way I like, I'll be a happy camper. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5E Can't Fail If It Focuses
Top