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5E Can't Fail If It Focuses
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<blockquote data-quote="Remathilis" data-source="post: 5916815" data-attributes="member: 7635"><p>I like the steamlined elegance of Basic D&D, as well as its nod toward the classic archetypes. I dislike its oversimplification of other elements (race as class) and lack of options. </p><p></p><p>I like the mood and tone of AD&D 1e, esp some of its weird fantasy elements and eccletic hodgepodge of fantasy types. I dislike its multitude of subsystems which do not seem to go together as a seamless whole.</p><p></p><p>I like the options of 2nd edition along with the worlds and settings. I dislike its unbalanced mechanics and legacy elements from 1e.</p><p></p><p>I like 3e's nod toward unifying and codifying everything, along with its myriad of options. I dislike its difficult number crunching, easily abused stacking rules, and some of its mathmatical formulas.</p><p></p><p>I like 4e's attempt at injecting new elements to D&D, its attempt at simplifying the math, attempts to strengthen martial PCs, and the general ideas behind it. I dislike its wholesale redesign of the worlds, the power structure (and how everyone used the same progression of powers), the lack of Vancian magic, and its overemphasis on combat vs. exploration.</p><p></p><p>There are things I like from every edition, and stuff I don't like. I hope 5e marries the stuff I like and removes the stuff I don't. It won't be perfect, but if something can merge those parts together for me, I'll be happy as a clam.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5916815, member: 7635"] I like the steamlined elegance of Basic D&D, as well as its nod toward the classic archetypes. I dislike its oversimplification of other elements (race as class) and lack of options. I like the mood and tone of AD&D 1e, esp some of its weird fantasy elements and eccletic hodgepodge of fantasy types. I dislike its multitude of subsystems which do not seem to go together as a seamless whole. I like the options of 2nd edition along with the worlds and settings. I dislike its unbalanced mechanics and legacy elements from 1e. I like 3e's nod toward unifying and codifying everything, along with its myriad of options. I dislike its difficult number crunching, easily abused stacking rules, and some of its mathmatical formulas. I like 4e's attempt at injecting new elements to D&D, its attempt at simplifying the math, attempts to strengthen martial PCs, and the general ideas behind it. I dislike its wholesale redesign of the worlds, the power structure (and how everyone used the same progression of powers), the lack of Vancian magic, and its overemphasis on combat vs. exploration. There are things I like from every edition, and stuff I don't like. I hope 5e marries the stuff I like and removes the stuff I don't. It won't be perfect, but if something can merge those parts together for me, I'll be happy as a clam. [/QUOTE]
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