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5e CB's Stonefast OOC -- COMPLETE
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<blockquote data-quote="CanadienneBacon" data-source="post: 6680442" data-attributes="member: 11146"><p>We have: Fulgrim in the same space as he was in for Round 2. Then a five foot gap. Then Spec, then Guran (in front of the open doorway), then Roscoe. The dogleg is unoccupied. The first square east of the doglog (in the hallway) is unoccupied. Then Colden. The last square in the hallway (the one that is furthest east) is unoccupied. Colden can kinda sorta make out about half of the first square in the newest corridor (where the exclamation point is on your map above), and that square is unoccupied.</p><p></p><p>I don't know that you need to update the map until <em>after</em> Roscoe moves, [MENTION=95059]Forged Fury[/MENTION]. I anticipate Roscoe moving forward to close the ten feet of space between Roscoe and Colden. If Roscoe does that, it'll free up room in the 45' corridor for Guran, Spec, and Fulgrim to surge forward as well. As all three of those characters have movement they have yet to expend for Round 3, it's reasonable to conclude that everyone may be shuffling forward as soon as Roscoe moves. I'd like them to be able to take their movement in Round 3.</p><p></p><p>And a question for the crowd to dissect: I gave Colden an opportunity attack on Kobold 3 as it scurried away, since it fired then moved out of Colden's reach. My understanding of the rules is that Colden would probably get the opportunity attack if the kobold moved out of reach, even if it had not fired its crossbow. Another question I had as I was deciding how the opportunity attack would pan out is whether Colden somehow should get Advantage on the opportunity attack. I think the answer is no. As it's now late, I'm exhausted, so I want to crowdsource these questions. Please feel free to weigh in, everyone.</p><p></p><p>I should probably be asking more questions as we go along, but foremost in my mind is moving the action along so that players stay engaged in the game. A slow IC pace is death to PbP. I'll try to do better about presenting my question in the OOC more regularly, though, since part of the reason we're all here is to learn the rules together and players need transparency and rules predictability to aid them in their decision making. Thanks!</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6680442, member: 11146"] We have: Fulgrim in the same space as he was in for Round 2. Then a five foot gap. Then Spec, then Guran (in front of the open doorway), then Roscoe. The dogleg is unoccupied. The first square east of the doglog (in the hallway) is unoccupied. Then Colden. The last square in the hallway (the one that is furthest east) is unoccupied. Colden can kinda sorta make out about half of the first square in the newest corridor (where the exclamation point is on your map above), and that square is unoccupied. I don't know that you need to update the map until [I]after[/I] Roscoe moves, [MENTION=95059]Forged Fury[/MENTION]. I anticipate Roscoe moving forward to close the ten feet of space between Roscoe and Colden. If Roscoe does that, it'll free up room in the 45' corridor for Guran, Spec, and Fulgrim to surge forward as well. As all three of those characters have movement they have yet to expend for Round 3, it's reasonable to conclude that everyone may be shuffling forward as soon as Roscoe moves. I'd like them to be able to take their movement in Round 3. And a question for the crowd to dissect: I gave Colden an opportunity attack on Kobold 3 as it scurried away, since it fired then moved out of Colden's reach. My understanding of the rules is that Colden would probably get the opportunity attack if the kobold moved out of reach, even if it had not fired its crossbow. Another question I had as I was deciding how the opportunity attack would pan out is whether Colden somehow should get Advantage on the opportunity attack. I think the answer is no. As it's now late, I'm exhausted, so I want to crowdsource these questions. Please feel free to weigh in, everyone. I should probably be asking more questions as we go along, but foremost in my mind is moving the action along so that players stay engaged in the game. A slow IC pace is death to PbP. I'll try to do better about presenting my question in the OOC more regularly, though, since part of the reason we're all here is to learn the rules together and players need transparency and rules predictability to aid them in their decision making. Thanks! [/QUOTE]
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