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5e CB's Stonefast OOC -- COMPLETE
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<blockquote data-quote="CanadienneBacon" data-source="post: 6699329" data-attributes="member: 11146"><p><strong>TLDR: just read the two sentences underlined in bold and ignore the rest</strong></p><p></p><p>I can find nothing in the DMG or the PHB that discusses identification of spells. The closest thing in the PHB is the section on Intelligence (Arcana)</p><p> and -(Religion) checks, but even those are wiffle-waffley and say only that they, among other things, apply to "your ability to recall <strong>lore </strong>about [spells/rituals]." I'm not knocking the vagueness, just noting that it exists in its typically vague 5e manner. </p><p></p><p>Similarly, the closest analog in the DMG is the section on traps, which gives a detect trap Intelligence (Arcana) DC 20 for a magic trap that relies on <em>sphere of annihilation</em>. That was, literally, the only mention of an "interact with magic and be able to identify it" thing I could find in the entire DMG. Checked the index, the ToC, and then read carefully several sections within relevant chapters, and...nothing. </p><p></p><p>I conclude that 5e left it up to DMs to adjudicate such identification. So here's what I want to do. <strong><u>If the spell is a racial cantrip/spell, or is a spell that appears on your spell list, and is of a level you can cast, you automatically identify the spell</u>.</strong> E.g., a drow would automatically recognize <em>dancing lights</em>; a 3rd-level cleric would automatically recognize <em>silence </em>(but not <em>feign death</em>, because <em>feign death</em> is a 3rd-level cleric spell; a 2nd level sorcerer who knows <em>detect magic</em>, <em>expeditious retreat</em>, and <em>sleep </em>would automatically recognize <em>color spray</em> but not <em>darkness</em>, since <em>color spray</em> is a 1st-level spell but darkness is a 2nd-level spell). One time this gets sketchy is, for example, whether a rock gnome would automatically know <em>minor illusion</em> without even having to interact with the illusion. Happily, at the moment that's a moot point since we neither have a rock gnome nor have encountered one. If we ever encounter one, I reserve the right to adjudicate on a case-by-case basis whether an Intelligence check applies for such identification (leaning heavily toward yes since otherwise would seriously nerf the <em>minor illusion</em> spell).</p><p></p><p><u><strong>Absent a spell being a racial cantrip/spell, or the spell appearing on your spell list of a level you can cast, spellcasters may make either an Intelligence (Arcana) or Intelligence (Religion) check, DC 12 + spell level, to identify the spell</strong></u><strong>.</strong> Additionally, non-spellcasters generally may not make a roll to identify a spell (I won't say never, because in rare circumstances I can envision it being reasonable for a fighter or rogue, for example, to get such a roll). </p><p></p><p>I toyed with but ultimately rejected the idea of requiring no Intelligence roll at all to identify <em>all </em>spells, because that seemed to steal much of the aura of suspense and mystery that I think all (most? some?) of us prize. I also toyed with but rejected a more complex approach that granted automatic identification to casters like clerics, druids, and paladins but denied the same to bards, sorcerers, and wizards absent the spell being a known spell. I had this fastidiously elegant rule all typed out, then I re-read it, and ditched it as being too complex and contrary to the spirit of 5e. Besides which, this is PbP, so mo' simple = mo' bettah.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6699329, member: 11146"] [b]TLDR: just read the two sentences underlined in bold and ignore the rest[/b] I can find nothing in the DMG or the PHB that discusses identification of spells. The closest thing in the PHB is the section on Intelligence (Arcana) and -(Religion) checks, but even those are wiffle-waffley and say only that they, among other things, apply to "your ability to recall [B]lore [/B]about [spells/rituals]." I'm not knocking the vagueness, just noting that it exists in its typically vague 5e manner. Similarly, the closest analog in the DMG is the section on traps, which gives a detect trap Intelligence (Arcana) DC 20 for a magic trap that relies on [I]sphere of annihilation[/I]. That was, literally, the only mention of an "interact with magic and be able to identify it" thing I could find in the entire DMG. Checked the index, the ToC, and then read carefully several sections within relevant chapters, and...nothing. I conclude that 5e left it up to DMs to adjudicate such identification. So here's what I want to do. [b][U]If the spell is a racial cantrip/spell, or is a spell that appears on your spell list, and is of a level you can cast, you automatically identify the spell[/U].[/b] E.g., a drow would automatically recognize [I]dancing lights[/I]; a 3rd-level cleric would automatically recognize [I]silence [/I](but not [I]feign death[/I], because [I]feign death[/I] is a 3rd-level cleric spell; a 2nd level sorcerer who knows [I]detect magic[/I], [I]expeditious retreat[/I], and [I]sleep [/I]would automatically recognize [I]color spray[/I] but not [I]darkness[/I], since [I]color spray[/I] is a 1st-level spell but darkness is a 2nd-level spell). One time this gets sketchy is, for example, whether a rock gnome would automatically know [I]minor illusion[/I] without even having to interact with the illusion. Happily, at the moment that's a moot point since we neither have a rock gnome nor have encountered one. If we ever encounter one, I reserve the right to adjudicate on a case-by-case basis whether an Intelligence check applies for such identification (leaning heavily toward yes since otherwise would seriously nerf the [I]minor illusion[/I] spell). [u][b]Absent a spell being a racial cantrip/spell, or the spell appearing on your spell list of a level you can cast, spellcasters may make either an Intelligence (Arcana) or Intelligence (Religion) check, DC 12 + spell level, to identify the spell[/b][/u][b].[/b] Additionally, non-spellcasters generally may not make a roll to identify a spell (I won't say never, because in rare circumstances I can envision it being reasonable for a fighter or rogue, for example, to get such a roll). I toyed with but ultimately rejected the idea of requiring no Intelligence roll at all to identify [I]all [/I]spells, because that seemed to steal much of the aura of suspense and mystery that I think all (most? some?) of us prize. I also toyed with but rejected a more complex approach that granted automatic identification to casters like clerics, druids, and paladins but denied the same to bards, sorcerers, and wizards absent the spell being a known spell. I had this fastidiously elegant rule all typed out, then I re-read it, and ditched it as being too complex and contrary to the spirit of 5e. Besides which, this is PbP, so mo' simple = mo' bettah. [/QUOTE]
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