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5e CB's Stonefast OOC -- COMPLETE
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<blockquote data-quote="tuxgeo" data-source="post: 6707383" data-attributes="member: 61026"><p>For the full experience of OotA, we might want to start at 1st level, which might be easy to accomplish if we have our guys exit Stonefast and return to Luskan and report to the High Captains that it isn't just orcs in Stonefast, but monsters amid fairly well ruined rooms with picked-over treasure. Then we could roll up or design new characters. </p><p></p><p>Are there built-in plot hooks that are meant to be used by PCs in OotA? I ask because I'm also playing in a game of "Lost Mines of Phandelver," run by mips42; and one of the instructions in building our characters for that adventure was to look over the plot hooks of the pre-builds and choose one of those hooks for each of our PCs. Does OotA have such built-in hooks too? </p><p></p><p>Re: Running away: in Stonefast, we already decided not to follow the retreating "elf," although that's not exactly the same thing. Also, some members of the party (Colden and Spec) rescued Fulgrim from the water-beast; and we then didn't follow up by attacking the beast, but withdrew instead. Does that count as running away?</p><p></p><p>In my LMoP game, my PC has "running away" as his Flaw; and he has already suggested accepting an NPC's <em>intimidating</em> command to "go away" as being a great idea. (That's on the first day of adventuring, before completing even one long rest in that game.) Overall, I think I'm OK with running away -- or "withdrawing," as the case may be.</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 6707383, member: 61026"] For the full experience of OotA, we might want to start at 1st level, which might be easy to accomplish if we have our guys exit Stonefast and return to Luskan and report to the High Captains that it isn't just orcs in Stonefast, but monsters amid fairly well ruined rooms with picked-over treasure. Then we could roll up or design new characters. Are there built-in plot hooks that are meant to be used by PCs in OotA? I ask because I'm also playing in a game of "Lost Mines of Phandelver," run by mips42; and one of the instructions in building our characters for that adventure was to look over the plot hooks of the pre-builds and choose one of those hooks for each of our PCs. Does OotA have such built-in hooks too? Re: Running away: in Stonefast, we already decided not to follow the retreating "elf," although that's not exactly the same thing. Also, some members of the party (Colden and Spec) rescued Fulgrim from the water-beast; and we then didn't follow up by attacking the beast, but withdrew instead. Does that count as running away? In my LMoP game, my PC has "running away" as his Flaw; and he has already suggested accepting an NPC's [I]intimidating[/I] command to "go away" as being a great idea. (That's on the first day of adventuring, before completing even one long rest in that game.) Overall, I think I'm OK with running away -- or "withdrawing," as the case may be. [/QUOTE]
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